basic logic
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@@ -1,4 +1,4 @@
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import { Resource, Resources, SerializedConverter, SerializedNodeBehaviour as SerializedBehaviour, SerializedNodeBehaviour, SerializedConverterOutput, SerializedConverterInput } from "../../types";
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import { Resource, Resources, SerializedConverter, SerializedNodeBehaviour as SerializedBehaviour, SerializedNodeBehaviour } from "../../types";
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export type BehaviourResourcePin = {
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resource: Resource;
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@@ -16,6 +16,7 @@ export type BehaviourLink = {
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}
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export type BehaviourInput = BehaviourResourcePin & {
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rate: number; // per second of tick deltaTime
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link: BehaviourLink;
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}
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@@ -24,6 +25,7 @@ export type BehaviourInputs = {
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}
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export type BehaviourOutput = BehaviourResourcePin & {
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rate: number; // per second of tick deltaTime
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}
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export type BehaviourOutputs = {
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@@ -41,51 +43,73 @@ export abstract class Behaviour {
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public readonly kind: string;
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public readonly inputs: BehaviourInputs;
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public readonly outputs: BehaviourOutputs;
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protected readonly storage: Partial<Resources> = {};
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constructor(source: SerializedBehaviour) {
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this.id = source.id;
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this.kind = source.kind;
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this.outputs = {
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pins: source.outputs.pins.map((input) => ({
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resource: input.resource,
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pins: source.outputs.pins.map((output) => ({
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resource: output.resource,
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rate: output.rate,
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})),
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}
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this.inputs = {
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pins: source.inputs.pins.map((input) => ({
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resource: input.resource,
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rate: input.rate,
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link: input.link,
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})),
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}
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}
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public reset() {
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for (const res of Object.keys(this.storage))
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delete (this.storage[res as Resource]);
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}
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abstract getDisplayInfo(): BehaviourDisplayInfo;
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abstract tick(deltaTime: number): void;
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}
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/** Withdraws up to `amount` of `resource` from this behaviour's storage, returning how much was actually taken. */
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protected take(resource: Resource, amount: number): number {
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const available = this.storage[resource] ?? 0;
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const taken = Math.min(available, amount);
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this.storage[resource] = available - taken;
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return taken;
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}
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export type ResourceUsageRule = {
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resource: Resource;
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speed: number; // per second
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protected give(resource: Resource, amount: number): void {
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this.storage[resource] = (this.storage[resource] ?? 0) + amount;
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}
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/** Fills this behaviour's own storage from its outputs' production rates. */
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public produce(deltaTime: number): void {
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for (const output of this.outputs.pins)
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this.give(output.resource, output.rate * deltaTime);
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}
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/** Pulls resources into this behaviour's storage from whatever each input pin is linked to. */
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public pull(deltaTime: number, resolve: (id: string) => Behaviour | undefined): void {
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for (const input of this.inputs.pins) {
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const source = resolve(input.link.target);
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if (!source)
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continue;
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const taken = source.take(input.link.resource, input.rate * deltaTime);
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this.give(input.resource, taken);
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}
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}
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}
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export class Converter extends Behaviour {
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public outputRules: ResourceUsageRule[] = [];
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rules: { inputs: SerializedConverterInput[]; outputs: SerializedConverterOutput[]; };
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constructor(source: SerializedNodeBehaviour & SerializedConverter) {
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if (source.kind !== 'converter')
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throw new Error('Invalid source');
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super(source);
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this.rules = {
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inputs: source.inputs.pins,
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outputs: source.outputs.pins,
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};
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}
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public getDisplayInfo(): BehaviourDisplayInfo {
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return {
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storages: {},
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storages: { 'Буфер': { ...this.storage } as Resources },
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links: this.inputs.pins.map((input) => input.link),
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sockets: [
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...this.inputs.pins.map((input, index) => ({
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@@ -101,10 +125,6 @@ export class Converter extends Behaviour {
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],
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}
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}
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tick(deltaTime: number): void {
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}
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}
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// export class Storage extends Behaviour {
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