behaviour refactoring. storage beahavior added
This commit is contained in:
@@ -92,7 +92,7 @@ export const GameCanvas = function ({
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<div id="world" ref={canvasRef}>
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{
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graphNodes.map((graphNode) =>
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graphNode.entity.getDisplayInfo().links.map((link, idx) => {
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graphNode.entity.inputLinks.map((link, idx) => {
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const target = graphNodes.find((gn) => gn.entity.id === link.target);
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return target && (
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<LinkLine
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@@ -1,47 +1,38 @@
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import Decimal, { DecimalSource } from "break_eternity.js";
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import { BehaviourDisplayInfo, BehaviourInputs, BehaviourOutputs, BehaviourSocket, Resource, SerializedBehaviour } from "../../types";
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import { BehaviourDisplayInfo, BehaviourLink, BehaviourSocket, Resource, SerializedBehaviour } from "../../types";
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export abstract class Behaviour {
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public readonly id: string;
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public readonly kind: string;
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public readonly inputs: BehaviourInputs;
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public readonly outputs: BehaviourOutputs;
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public readonly inputLinks: BehaviourLink[];
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constructor(source: SerializedBehaviour) {
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this.id = source.id;
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this.kind = source.kind;
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this.outputs = {
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pins: source.outputs.pins.map((output) => ({
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resource: output.resource,
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})),
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}
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this.inputs = {
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pins: source.inputs.pins.map((input) => ({
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resource: input.resource,
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link: input.link,
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})),
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}
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this.inputLinks = source.inputLinks.pins;
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}
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public getDisplayInfo(): BehaviourDisplayInfo {
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return {
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storages: {},
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links: this.inputs.pins.map((input) => input.link),
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sockets: [
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...this.inputs.pins.map((input, index) => ({
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...this.inputs.map((input, index) => ({
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type: 'input',
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index,
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resource: input.resource,
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resource: input,
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} satisfies BehaviourSocket)),
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...this.outputs.pins.map((output, index) => ({
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...this.outputs.map((output, index) => ({
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type: 'output',
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index,
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resource: output.resource,
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resource: output,
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} satisfies BehaviourSocket)),
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],
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};
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}
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public abstract get inputs(): Resource[];
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public abstract get outputs(): Resource[];
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/** Withdraws up to `amount` of `resource` from this behaviour's storage, returning how much was actually taken. */
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public abstract take(resource: Resource, amount: DecimalSource): Decimal;
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@@ -30,6 +30,14 @@ export class Converter extends Behaviour {
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this.outputRates[res as Resource] = new Decimal(rate);
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}
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public get inputs(): Resource[] {
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return Object.keys(this.inputRates) as Resource[];
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}
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public get outputs(): Resource[] {
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return Object.keys(this.outputRates) as Resource[];
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}
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/**
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* A converter grabs a full batch of each input the moment enough is available — reserving
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* ahead for however many cycles (including the one currently underway) the elapsed time could
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@@ -44,21 +52,23 @@ export class Converter extends Behaviour {
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const reserveCycles = idealCycleTime.div(this.cycleLength).ceil();
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let newCycleTime = idealCycleTime;
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for (const input of this.inputs.pins) {
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const rate = this.inputRates[input.resource] ?? Decimal.dZero;
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for (const [res, rate] of Object.entries(this.inputRates) as [Resource, Decimal][]) {
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if (rate.eq(0))
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continue;
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const target = rate.mul(reserveCycles);
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const have = this.storage[input.resource] ?? Decimal.dZero;
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const have = this.storage[res] ?? Decimal.dZero;
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const shortfall = target.sub(have).max(0);
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if (shortfall.gt(0)) {
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const source = resolve(input.link.target);
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const link = this.inputLinks.find((l) => l.resource === res);
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if (link) {
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const source = resolve(link.target);
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if (source)
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this.give(input.resource, source.take(input.link.resource, shortfall));
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this.give(res, source.take(link.resource, shortfall));
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}
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}
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const haveNow = this.storage[input.resource] ?? Decimal.dZero;
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const haveNow = this.storage[res] ?? Decimal.dZero;
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newCycleTime = newCycleTime.min(haveNow.mul(this.cycleLength).div(rate));
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}
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@@ -66,10 +76,10 @@ export class Converter extends Behaviour {
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const affordableCycles = this.cycleTime.div(this.cycleLength).floor();
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if (affordableCycles.gt(0)) {
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for (const input of this.inputs.pins)
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this.take(input.resource, (this.inputRates[input.resource] ?? Decimal.dZero).mul(affordableCycles));
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for (const output of this.outputs.pins)
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this.give(output.resource, (this.outputRates[output.resource] ?? Decimal.dZero).mul(affordableCycles));
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for (const [res, rate] of Object.entries(this.inputRates) as [Resource, Decimal][])
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this.take(res, rate.mul(affordableCycles));
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for (const [res, rate] of Object.entries(this.outputRates) as [Resource, Decimal][])
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this.give(res, rate.mul(affordableCycles));
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this.cycleTime = this.cycleTime.sub(affordableCycles.mul(this.cycleLength));
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}
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}
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@@ -0,0 +1,78 @@
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import Decimal, { DecimalSource } from "break_eternity.js";
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import { BehaviourDisplayInfo, Resource, Resources, SerializedBehaviour, SerializedStorage } from "../../types";
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import { Behaviour } from "./base";
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export class Storage extends Behaviour {
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public readonly capacity: Decimal | undefined;
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public readonly acceptsResources: Resource[];
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public readonly items: Partial<Resources>;
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constructor(source: SerializedBehaviour & SerializedStorage) {
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if (source.kind !== 'storage')
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throw new Error('Invalid source');
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super(source);
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this.capacity = source.capacity ? new Decimal(source.capacity) : undefined;
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this.acceptsResources = source.acceptsResources;
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this.items = {};
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for (const [res, amount] of Object.entries(source.items ?? {}))
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this.items[res as Resource] = new Decimal(amount);
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}
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public get inputs(): Resource[] {
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return this.acceptsResources;
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}
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public get outputs(): Resource[] {
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return this.acceptsResources;
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}
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/**
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* A storage has no rate of its own — it pulls as much as its linked source is willing to give
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* (up to whatever room its own capacity leaves), and later hands out as much as whoever calls
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* `take` asks for (up to whatever it actually has). The speed in either direction is entirely
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* up to the counterpart, not this behaviour.
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*/
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public tick(_deltaTime: number, resolve: (id: string) => Behaviour | undefined): void {
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for (const resource of this.acceptsResources) {
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const link = this.inputLinks.find((l) => l.resource === resource);
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if (!link)
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continue;
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const source = resolve(link.target);
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if (!source)
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continue;
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const have = this.items[resource] ?? Decimal.dZero;
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const room = this.capacity ? this.capacity.sub(have).max(0) : Decimal.dInf;
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if (room.gt(0))
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this.give(resource, source.take(link.resource, room));
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}
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}
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public take(resource: Resource, amount: DecimalSource): Decimal {
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const available = this.items[resource] ?? Decimal.dZero;
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const taken = available.min(amount);
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this.items[resource] = available.sub(taken);
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return taken;
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}
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protected give(resource: Resource, amount: DecimalSource): void {
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this.items[resource] = (this.items[resource] ?? Decimal.dZero).add(amount);
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}
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public getStorage(): Partial<Resources> {
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return { ...this.items };
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}
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public getDisplayInfo(): BehaviourDisplayInfo {
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const info = super.getDisplayInfo();
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info.storages['Хранилище'] = { ...this.items } as Resources;
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return info;
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}
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public reset() {
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for (const res of Object.keys(this.items))
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delete (this.items[res as Resource]);
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}
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}
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+20
-16
@@ -1,7 +1,8 @@
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import { defaultGame } from "../prefabs/game";
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import { SerializedBehaviour, SerializedGame } from "../types";
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import { SerializedBehaviour, SerializedConverter, SerializedGame, SerializedStorage } from "../types";
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import { Behaviour } from "./behaviours/base";
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import { Converter } from "./behaviours/converter";
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import { Storage } from "./behaviours/storage";
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import { Game } from "./game";
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export const saveParams = {
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@@ -9,33 +10,34 @@ export const saveParams = {
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}
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export function serializeBehaviour(behaviour: Behaviour): SerializedBehaviour {
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const base = {
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id: behaviour.id,
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kind: behaviour.kind,
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inputLinks: { pins: behaviour.inputLinks },
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};
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switch (behaviour.kind) {
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case 'converter': {
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const converter = behaviour as Converter;
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return {
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id: converter.id,
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kind: 'converter',
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...base,
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cycleTime: converter.cycleTime,
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storage: converter.getStorage(),
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inputs: {
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pins: converter.inputs.pins.map((pin) => ({
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...pin,
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rate: converter.inputRates[pin.resource] ?? 0,
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})),
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},
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outputs: {
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pins: converter.outputs.pins.map((pin) => ({
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...pin,
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rate: converter.outputRates[pin.resource] ?? 0,
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})),
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},
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rules: {
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cycleLength: converter.cycleLength,
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inputRates: converter.inputRates,
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outputRates: converter.outputRates,
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}
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};
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} as (SerializedBehaviour & SerializedConverter);;
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}
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case 'storage':
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const storage = behaviour as Storage;
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return {
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...base,
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capacity: storage.capacity,
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acceptsResources: storage.acceptsResources,
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items: storage.getStorage(),
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} as (SerializedBehaviour & SerializedStorage);
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default:
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throw new Error('Unknown behaviour');
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}
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@@ -45,6 +47,8 @@ export function deserializeBehaviour(value: SerializedBehaviour): Behaviour {
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switch (value.kind) {
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case 'converter':
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return new Converter(value);
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case 'storage':
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return new Storage(value);
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default:
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throw new Error('Unknown behaviour');
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}
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+16
-36
@@ -9,19 +9,7 @@ export const defaultGame: () => SerializedGame = () => ({
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behaviour: {
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id: 'forest.1',
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kind: 'converter',
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inputs: {
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pins: [],
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},
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outputs: {
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pins: [
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{
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resource: 'tree',
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},
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{
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resource: 'stone',
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},
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],
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},
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inputLinks: { pins: [] },
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rules: {
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cycleLength: 1,
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outputRates: { tree: 1, stone: 0.1 },
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@@ -34,21 +22,14 @@ export const defaultGame: () => SerializedGame = () => ({
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behaviour: {
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id: 'sawmill.1',
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kind: 'converter',
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inputs: {
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inputLinks: {
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pins: [
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{
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resource: 'tree',
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link: { target: 'forest.1', resource: 'tree' },
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target: 'forest.1',
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},
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]
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},
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outputs: {
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pins: [
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{
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resource: 'wood',
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},
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],
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},
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rules: {
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cycleLength: 1.8,
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inputRates: { tree: 1 },
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@@ -57,26 +38,25 @@ export const defaultGame: () => SerializedGame = () => ({
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},
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},
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{
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id: 'burner',
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name: 'Магазин досок',
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id: 'shop',
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name: 'Магазин',
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behaviour: {
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id: 'burner.1',
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kind: 'converter',
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inputs: {
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id: 'shop.1',
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kind: 'storage',
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inputLinks: {
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pins: [
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{
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resource: 'wood',
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link: { target: 'sawmill.1', resource: 'wood' },
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target: 'sawmill.1',
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},
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],
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},
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outputs: {
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pins: [],
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},
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rules: {
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cycleLength: 1,
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inputRates: { wood: 1 },
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{
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resource: 'stone',
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target: 'forest.1',
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}
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]
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},
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acceptsResources: ['wood', 'stone'],
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items: {},
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},
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},
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],
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@@ -15,25 +15,9 @@ export type BehaviourLink = {
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resource: Resource;
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}
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export type BehaviourInput = BehaviourResourcePin & {
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link: BehaviourLink;
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}
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export type BehaviourInputs = {
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pins: BehaviourInput[];
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}
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export type BehaviourOutput = BehaviourResourcePin & {
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}
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export type BehaviourOutputs = {
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pins: BehaviourOutput[];
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}
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export type BehaviourDisplayInfo = {
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storages: Record<string, Resources>;
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sockets: BehaviourSocket[];
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links: BehaviourLink[];
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[x: string]: unknown;
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}
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@@ -2,24 +2,13 @@ import { Unit } from './unit';
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import { DecimalSource } from "break_eternity.js";
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import { Resource } from "./resource";
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export type SerializedInput = {
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resource: Resource;
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link: {
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export type SerializedInputLink = {
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target: SerializedBehaviour['id'],
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resource: Resource,
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}
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}
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export type SerializedOutput = {
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resource: Resource;
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}
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export type SerializedInputs = {
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pins: SerializedInput[];
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}
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export type SerializedOutputs = {
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pins: SerializedOutput[];
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export type SerializedInputLinks = {
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pins: SerializedInputLink[];
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}
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export type SerializedConverter = {
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@@ -35,12 +24,14 @@ export type SerializedConverter = {
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export type SerializedStorage = {
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kind: 'storage',
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capacity?: DecimalSource;
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acceptsResources: Resource[];
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items: Partial<Record<Resource, DecimalSource>>;
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}
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export type SerializedBehaviour = {
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id: string;
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inputs: SerializedInputs;
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outputs: SerializedOutputs;
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inputLinks: SerializedInputLinks;
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} & (SerializedConverter | SerializedStorage);
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export type SerializedNode = {
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+1
-1
@@ -30,7 +30,7 @@ export async function build2dNodes(units: Unit[], area: { width: number, height:
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height: NODE_HEIGHT,
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})),
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edges: units.flatMap((node) =>
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node.behaviour.getDisplayInfo().links.map((link, idx) => ({
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node.behaviour.inputLinks.map((link, idx) => ({
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id: `${node.behaviour.id}->${link.target}.${idx}`,
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sources: [node.behaviour.id],
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targets: [link.target],
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@@ -10,8 +10,8 @@ export function orderByDependency(behaviours: Behaviour[]): Behaviour[] {
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if (visited.has(behaviour.id))
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return;
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visited.add(behaviour.id);
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for (const input of behaviour.inputs.pins) {
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const dependency = byId.get(input.link.target);
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for (const inputLink of behaviour.inputLinks) {
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const dependency = byId.get(inputLink.target);
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if (dependency)
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visit(dependency);
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}
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