Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
c4f0fe2a60 | ||
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a1c05799dd | ||
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5b2452aa50 |
+2
-2
@@ -1,4 +1,4 @@
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||||
node_modules
|
||||
dist
|
||||
*node_modules
|
||||
*dist
|
||||
*.tsbuildinfo
|
||||
.DS_Store
|
||||
|
||||
Generated
+39
@@ -0,0 +1,39 @@
|
||||
{
|
||||
"name": "@incgame/engine",
|
||||
"version": "1.0.0",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "@incgame/engine",
|
||||
"version": "1.0.0",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"break_eternity.js": "^2.1.3"
|
||||
},
|
||||
"devDependencies": {
|
||||
"typescript": "^5.6.3"
|
||||
}
|
||||
},
|
||||
"node_modules/break_eternity.js": {
|
||||
"version": "2.1.3",
|
||||
"resolved": "https://registry.npmjs.org/break_eternity.js/-/break_eternity.js-2.1.3.tgz",
|
||||
"integrity": "sha512-4tg4j0wc0lhaYAnOHubN5mAyHbhMfUI7adQLO8l/loKqtylZ/kHWp8WYqG2EC0TinSesKvpCi3XeVFcKRUBJsQ==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/typescript": {
|
||||
"version": "5.9.3",
|
||||
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.9.3.tgz",
|
||||
"integrity": "sha512-jl1vZzPDinLr9eUt3J/t7V6FgNEw9QjvBPdysz9KfQDD41fQrC2Y4vKQdiaUpFT4bXlb1RHhLpp8wtm6M5TgSw==",
|
||||
"dev": true,
|
||||
"license": "Apache-2.0",
|
||||
"bin": {
|
||||
"tsc": "bin/tsc",
|
||||
"tsserver": "bin/tsserver"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=14.17"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
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||||
{
|
||||
"name": "@incgame/engine",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"type": "module",
|
||||
"main": "src/index.ts",
|
||||
"types": "src/index.ts",
|
||||
"scripts": {
|
||||
"typecheck": "tsc --noEmit"
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"break_eternity.js": "^2.1.3"
|
||||
},
|
||||
"devDependencies": {
|
||||
"typescript": "^5.6.3"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
import Decimal, { type DecimalSource } from "break_eternity.js";
|
||||
import type { BehaviourDisplayInfo, BehaviourLink, BehaviourSocket, Resource, Resources, SerializedBehaviour } from "../types";
|
||||
|
||||
export abstract class Behaviour {
|
||||
public readonly id: string;
|
||||
public readonly kind: string;
|
||||
public readonly inputLinks: BehaviourLink[];
|
||||
|
||||
constructor(source: SerializedBehaviour) {
|
||||
this.id = source.id;
|
||||
this.kind = source.kind;
|
||||
this.inputLinks = source.inputLinks.pins;
|
||||
}
|
||||
|
||||
public getDisplayInfo(): BehaviourDisplayInfo {
|
||||
return {
|
||||
storages: {},
|
||||
sockets: [
|
||||
...this.inputs.map((input, index) => ({
|
||||
type: 'input',
|
||||
index,
|
||||
resource: input,
|
||||
} satisfies BehaviourSocket)),
|
||||
...this.outputs.map((output, index) => ({
|
||||
type: 'output',
|
||||
index,
|
||||
resource: output,
|
||||
} satisfies BehaviourSocket)),
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
public abstract get inputs(): Resource[];
|
||||
public abstract get outputs(): Resource[];
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||||
|
||||
/** Withdraws up to `amount` of `resource` from this behaviour's storage, returning how much was actually taken. */
|
||||
public abstract take(resource: Resource, amount: DecimalSource): Decimal;
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|
||||
protected abstract give(resource: Resource, amount: DecimalSource): void;
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||||
|
||||
/** Snapshot of everything currently held, keyed by resource. */
|
||||
public abstract getStorage(): Partial<Resources>;
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||||
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abstract reset(): void;
|
||||
|
||||
/**
|
||||
* Advances this behaviour by `deltaTime`. Must pull whatever inputs it needs (via `resolve`)
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||||
* before advancing its own cycle, so that a cycle only completes once enough input was actually
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||||
* available — otherwise it stalls and tries again on a later tick.
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||||
*
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||||
* `fairShare(sourceId, resource)` caps how much of `resource` may be pulled from `sourceId` this
|
||||
* tick: when several behaviours are linked to the same source for the same resource, each is
|
||||
* capped to an equal share of what that source held right after its own tick, regardless of
|
||||
* pull order, instead of whoever asks first draining it.
|
||||
*/
|
||||
abstract tick(
|
||||
deltaTime: number,
|
||||
resolve: (id: string) => Behaviour | undefined,
|
||||
fairShare: (sourceId: string, resource: Resource) => Decimal,
|
||||
): void;
|
||||
}
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@@ -0,0 +1,125 @@
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import Decimal, { type DecimalSource } from "break_eternity.js";
|
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import type { BehaviourDisplayInfo, Resource, Resources, SerializedBehaviour, SerializedConverter } from "../types";
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import { Behaviour } from "./base";
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||||
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export class Converter extends Behaviour {
|
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protected readonly storage: Partial<Resources>;
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public cycleTime: Decimal;
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||||
public readonly cycleLength: Decimal;
|
||||
public readonly inputRates: Partial<Resources>;
|
||||
public readonly outputRates: Partial<Resources>;
|
||||
|
||||
constructor(source: SerializedBehaviour & SerializedConverter) {
|
||||
if (source.kind !== 'converter')
|
||||
throw new Error('Invalid source');
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||||
super(source);
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||||
|
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this.cycleTime = new Decimal(source.cycleTime);
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||||
this.cycleLength = new Decimal(source.rules.cycleLength);
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||||
|
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this.storage = {};
|
||||
for (const [res, amount] of Object.entries(source.storage ?? {}))
|
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this.storage[res as Resource] = new Decimal(amount);
|
||||
|
||||
this.inputRates = {};
|
||||
for (const [res, rate] of Object.entries(source.rules.inputRates ?? {}))
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this.inputRates[res as Resource] = new Decimal(rate);
|
||||
|
||||
this.outputRates = {};
|
||||
for (const [res, rate] of Object.entries(source.rules.outputRates ?? {}))
|
||||
this.outputRates[res as Resource] = new Decimal(rate);
|
||||
}
|
||||
|
||||
public get inputs(): Resource[] {
|
||||
return Object.keys(this.inputRates) as Resource[];
|
||||
}
|
||||
|
||||
public get outputs(): Resource[] {
|
||||
return Object.keys(this.outputRates) as Resource[];
|
||||
}
|
||||
|
||||
/**
|
||||
* A converter grabs a full batch of each input the moment enough is available — reserving
|
||||
* ahead for however many cycles (including the one currently underway) the elapsed time could
|
||||
* reach, rather than trickling resources in proportionally as time passes. If the source can't
|
||||
* supply the full batch, `cycleTime` only advances as far as what was actually secured
|
||||
* justifies: a converter can't be "cooking" a batch it doesn't have the ingredients for, so it
|
||||
* stalls proportionally to whatever is actually missing rather than free-running on elapsed
|
||||
* time alone.
|
||||
*/
|
||||
public tick(
|
||||
deltaTime: number,
|
||||
resolve: (id: string) => Behaviour | undefined,
|
||||
fairShare: (sourceId: string, resource: Resource) => Decimal,
|
||||
): void {
|
||||
const idealCycleTime = this.cycleTime.add(deltaTime);
|
||||
const reserveCycles = idealCycleTime.div(this.cycleLength).ceil();
|
||||
let newCycleTime = idealCycleTime;
|
||||
|
||||
for (const [res, rate] of Object.entries(this.inputRates) as [Resource, Decimal][]) {
|
||||
if (rate.eq(0))
|
||||
continue;
|
||||
|
||||
const target = rate.mul(reserveCycles);
|
||||
const have = this.storage[res] ?? Decimal.dZero;
|
||||
const shortfall = target.sub(have).max(0);
|
||||
if (shortfall.gt(0)) {
|
||||
const link = this.inputLinks.find((l) => l.resource === res);
|
||||
if (link) {
|
||||
const source = resolve(link.target);
|
||||
if (source) {
|
||||
const request = shortfall.min(fairShare(link.target, link.resource));
|
||||
if (request.gt(0))
|
||||
this.give(res, source.take(link.resource, request));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const haveNow = this.storage[res] ?? Decimal.dZero;
|
||||
newCycleTime = newCycleTime.min(haveNow.mul(this.cycleLength).div(rate));
|
||||
}
|
||||
|
||||
this.cycleTime = newCycleTime;
|
||||
const affordableCycles = this.cycleTime.div(this.cycleLength).floor();
|
||||
|
||||
if (affordableCycles.gt(0)) {
|
||||
for (const [res, rate] of Object.entries(this.inputRates) as [Resource, Decimal][])
|
||||
this.take(res, rate.mul(affordableCycles));
|
||||
for (const [res, rate] of Object.entries(this.outputRates) as [Resource, Decimal][])
|
||||
this.give(res, rate.mul(affordableCycles));
|
||||
this.cycleTime = this.cycleTime.sub(affordableCycles.mul(this.cycleLength));
|
||||
}
|
||||
}
|
||||
|
||||
public take(resource: Resource, amount: DecimalSource): Decimal {
|
||||
const available = this.storage[resource] ?? Decimal.dZero;
|
||||
const taken = available.min(amount);
|
||||
this.storage[resource] = available.sub(taken);
|
||||
return taken;
|
||||
}
|
||||
|
||||
protected give(resource: Resource, amount: DecimalSource): void {
|
||||
this.storage[resource] = (this.storage[resource] ?? Decimal.dZero).add(amount);
|
||||
}
|
||||
|
||||
public getStorage(): Partial<Resources> {
|
||||
return { ...this.storage };
|
||||
}
|
||||
|
||||
public getDisplayInfo(): BehaviourDisplayInfo {
|
||||
const info = super.getDisplayInfo();
|
||||
info.storages['Буфер'] = { ...this.storage } as Resources;
|
||||
return {
|
||||
...info,
|
||||
raw: {
|
||||
inputRates: this.inputRates,
|
||||
outputRates: this.outputRates,
|
||||
},
|
||||
} as any;
|
||||
}
|
||||
|
||||
public reset() {
|
||||
for (const res of Object.keys(this.storage))
|
||||
delete (this.storage[res as Resource]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
export * from './base';
|
||||
export * from './converter';
|
||||
export * from './storage';
|
||||
@@ -0,0 +1,83 @@
|
||||
import Decimal, { type DecimalSource } from "break_eternity.js";
|
||||
import type { BehaviourDisplayInfo, Resource, Resources, SerializedBehaviour, SerializedStorage } from "../types";
|
||||
import { Behaviour } from "./base";
|
||||
|
||||
export class Storage extends Behaviour {
|
||||
public readonly capacity: Decimal | undefined;
|
||||
public readonly acceptsResources: Resource[];
|
||||
public readonly items: Partial<Resources>;
|
||||
|
||||
constructor(source: SerializedBehaviour & SerializedStorage) {
|
||||
if (source.kind !== 'storage')
|
||||
throw new Error('Invalid source');
|
||||
super(source);
|
||||
|
||||
this.capacity = source.capacity ? new Decimal(source.capacity) : undefined;
|
||||
this.acceptsResources = source.acceptsResources;
|
||||
this.items = {};
|
||||
for (const [res, amount] of Object.entries(source.items ?? {}))
|
||||
this.items[res as Resource] = new Decimal(amount);
|
||||
}
|
||||
|
||||
public get inputs(): Resource[] {
|
||||
return this.acceptsResources;
|
||||
}
|
||||
|
||||
public get outputs(): Resource[] {
|
||||
return this.acceptsResources;
|
||||
}
|
||||
|
||||
/**
|
||||
* A storage has no rate of its own — it pulls as much as its linked source is willing to give
|
||||
* (up to whatever room its own capacity leaves), and later hands out as much as whoever calls
|
||||
* `take` asks for (up to whatever it actually has). The speed in either direction is entirely
|
||||
* up to the counterpart, not this behaviour.
|
||||
*/
|
||||
public tick(
|
||||
_deltaTime: number,
|
||||
resolve: (id: string) => Behaviour | undefined,
|
||||
fairShare: (sourceId: string, resource: Resource) => Decimal,
|
||||
): void {
|
||||
for (const resource of this.acceptsResources) {
|
||||
const link = this.inputLinks.find((l) => l.resource === resource);
|
||||
if (!link)
|
||||
continue;
|
||||
|
||||
const source = resolve(link.target);
|
||||
if (!source)
|
||||
continue;
|
||||
|
||||
const have = this.items[resource] ?? Decimal.dZero;
|
||||
const room = this.capacity ? this.capacity.sub(have).max(0) : Decimal.dInf;
|
||||
const request = room.min(fairShare(link.target, link.resource));
|
||||
if (request.gt(0))
|
||||
this.give(resource, source.take(link.resource, request));
|
||||
}
|
||||
}
|
||||
|
||||
public take(resource: Resource, amount: DecimalSource): Decimal {
|
||||
const available = this.items[resource] ?? Decimal.dZero;
|
||||
const taken = available.min(amount);
|
||||
this.items[resource] = available.sub(taken);
|
||||
return taken;
|
||||
}
|
||||
|
||||
protected give(resource: Resource, amount: DecimalSource): void {
|
||||
this.items[resource] = (this.items[resource] ?? Decimal.dZero).add(amount);
|
||||
}
|
||||
|
||||
public getStorage(): Partial<Resources> {
|
||||
return { ...this.items };
|
||||
}
|
||||
|
||||
public getDisplayInfo(): BehaviourDisplayInfo {
|
||||
const info = super.getDisplayInfo();
|
||||
info.storages['Хранилище'] = { ...this.items } as Resources;
|
||||
return info;
|
||||
}
|
||||
|
||||
public reset() {
|
||||
for (const res of Object.keys(this.items))
|
||||
delete (this.items[res as Resource]);
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
export * from './types';
|
||||
export * from './behaviours';
|
||||
export * from './game';
|
||||
export * from './serialization';
|
||||
export * from './utils';
|
||||
@@ -0,0 +1,47 @@
|
||||
import { type Behaviour, Converter, Storage } from "../behaviours";
|
||||
import type { SerializedBehaviour, SerializedConverter, SerializedStorage } from "../types";
|
||||
|
||||
export function deserializeBehaviour(value: SerializedBehaviour): Behaviour {
|
||||
switch (value.kind) {
|
||||
case 'converter':
|
||||
return new Converter(value);
|
||||
case 'storage':
|
||||
return new Storage(value);
|
||||
default:
|
||||
throw new Error('Unknown behaviour');
|
||||
}
|
||||
}
|
||||
|
||||
export function serializeBehaviour(behaviour: Behaviour): SerializedBehaviour {
|
||||
const base = {
|
||||
id: behaviour.id,
|
||||
kind: behaviour.kind,
|
||||
inputLinks: { pins: behaviour.inputLinks },
|
||||
};
|
||||
|
||||
switch (behaviour.kind) {
|
||||
case 'converter': {
|
||||
const converter = behaviour as Converter;
|
||||
return {
|
||||
...base,
|
||||
cycleTime: converter.cycleTime,
|
||||
storage: converter.getStorage(),
|
||||
rules: {
|
||||
cycleLength: converter.cycleLength,
|
||||
inputRates: converter.inputRates,
|
||||
outputRates: converter.outputRates,
|
||||
}
|
||||
} as (SerializedBehaviour & SerializedConverter);;
|
||||
}
|
||||
case 'storage':
|
||||
const storage = behaviour as Storage;
|
||||
return {
|
||||
...base,
|
||||
capacity: storage.capacity,
|
||||
acceptsResources: storage.acceptsResources,
|
||||
items: storage.getStorage(),
|
||||
} as (SerializedBehaviour & SerializedStorage);
|
||||
default:
|
||||
throw new Error('Unknown behaviour');
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
import { Game } from "../game";
|
||||
import type { SerializedGame } from "../types";
|
||||
import { serializeBehaviour } from "./behaviour";
|
||||
|
||||
export function serializeGame(game: Game): SerializedGame {
|
||||
return {
|
||||
time: game.time,
|
||||
nodes: game.nodes.map((node) => ({
|
||||
id: node.id,
|
||||
name: node.name,
|
||||
behaviour: serializeBehaviour(node.behaviour),
|
||||
})),
|
||||
};
|
||||
}
|
||||
|
||||
export function deserializeGame(value: SerializedGame): Game {
|
||||
return new Game(value);
|
||||
}
|
||||
|
||||
export function serializeGameToString(game: Game): string {
|
||||
return JSON.stringify(serializeGame(game));
|
||||
}
|
||||
|
||||
export function deserializeGameFromString(value: string): Game {
|
||||
return deserializeGame(JSON.parse(value));
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
export * from './behaviour';
|
||||
export * from './game';
|
||||
@@ -0,0 +1,23 @@
|
||||
import type { Resource, Resources } from "./resource";
|
||||
|
||||
export type BehaviourResourcePin = {
|
||||
resource: Resource;
|
||||
}
|
||||
|
||||
export type BehaviourSocket = {
|
||||
type: 'input' | 'output';
|
||||
index: number; // within its type
|
||||
resource: Resource;
|
||||
}
|
||||
|
||||
export type BehaviourLink = {
|
||||
target: string,
|
||||
resource: Resource;
|
||||
}
|
||||
|
||||
export type BehaviourDisplayInfo = {
|
||||
storages: Record<string, Resources>;
|
||||
sockets: BehaviourSocket[];
|
||||
|
||||
[x: string]: unknown;
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
export * from './behaviour';
|
||||
export * from './unit';
|
||||
export * from './resource';
|
||||
export * from './serialization';
|
||||
@@ -0,0 +1,5 @@
|
||||
import type Decimal from "break_eternity.js";
|
||||
|
||||
export type Resource = 'tree' | 'wood' | 'stone';
|
||||
|
||||
export type Resources = Record<Resource, Decimal>;
|
||||
@@ -0,0 +1,46 @@
|
||||
import type { Unit } from './unit';
|
||||
import type { DecimalSource } from "break_eternity.js";
|
||||
import type { Resource } from "./resource";
|
||||
|
||||
export type SerializedInputLink = {
|
||||
target: SerializedBehaviour['id'],
|
||||
resource: Resource,
|
||||
}
|
||||
|
||||
export type SerializedInputLinks = {
|
||||
pins: SerializedInputLink[];
|
||||
}
|
||||
|
||||
export type SerializedConverter = {
|
||||
kind: 'converter';
|
||||
cycleTime?: DecimalSource;
|
||||
storage?: Partial<Record<Resource, DecimalSource>>;
|
||||
rules: {
|
||||
cycleLength: DecimalSource;
|
||||
inputRates?: Partial<Record<Resource, DecimalSource>>;
|
||||
outputRates?: Partial<Record<Resource, DecimalSource>>;
|
||||
}
|
||||
}
|
||||
|
||||
export type SerializedStorage = {
|
||||
kind: 'storage',
|
||||
capacity?: DecimalSource;
|
||||
acceptsResources: Resource[];
|
||||
items: Partial<Record<Resource, DecimalSource>>;
|
||||
}
|
||||
|
||||
export type SerializedBehaviour = {
|
||||
id: string;
|
||||
inputLinks: SerializedInputLinks;
|
||||
} & (SerializedConverter | SerializedStorage);
|
||||
|
||||
export type SerializedNode = {
|
||||
id: Unit['id'],
|
||||
name: Unit['name'],
|
||||
behaviour: SerializedBehaviour,
|
||||
}
|
||||
|
||||
export type SerializedGame = {
|
||||
time: DecimalSource;
|
||||
nodes: SerializedNode[];
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
import type { Behaviour } from "../behaviours";
|
||||
|
||||
export type Unit = {
|
||||
id: string;
|
||||
name: string;
|
||||
behaviour: Behaviour;
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
import type { Behaviour } from "../behaviours";
|
||||
|
||||
/** Orders behaviours so that whatever a behaviour's inputs link to comes before it (a dependency cycle just falls back to encounter order). */
|
||||
export function orderByDependency(behaviours: Behaviour[]): Behaviour[] {
|
||||
const byId = new Map(behaviours.map((behaviour) => [behaviour.id, behaviour]));
|
||||
const visited = new Set<string>();
|
||||
const order: Behaviour[] = [];
|
||||
|
||||
function visit(behaviour: Behaviour) {
|
||||
if (visited.has(behaviour.id))
|
||||
return;
|
||||
visited.add(behaviour.id);
|
||||
for (const inputLink of behaviour.inputLinks) {
|
||||
const dependency = byId.get(inputLink.target);
|
||||
if (dependency)
|
||||
visit(dependency);
|
||||
}
|
||||
order.push(behaviour);
|
||||
}
|
||||
|
||||
for (const behaviour of behaviours)
|
||||
visit(behaviour);
|
||||
|
||||
return order;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2020",
|
||||
"lib": ["ES2020"],
|
||||
"module": "ESNext",
|
||||
"moduleResolution": "bundler",
|
||||
"skipLibCheck": true,
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"noEmit": true,
|
||||
"strict": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"noFallthroughCasesInSwitch": true
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
node_modules
|
||||
dist
|
||||
*.tsbuildinfo
|
||||
.DS_Store
|
||||
@@ -1,19 +1,15 @@
|
||||
import { defaultGame } from "./prefabs/game";
|
||||
import { Game, serializeGameToString, deserializeGame, deserializeGameFromString } from '@incgame/engine';
|
||||
|
||||
export const saveParams = {
|
||||
path: 'default',
|
||||
}
|
||||
|
||||
const KEY_GAME = 'incgame';
|
||||
|
||||
export function save(game: Game) {
|
||||
localStorage.setItem(`${saveParams.path}_${KEY_GAME}`, serializeGameToString(game));
|
||||
localStorage.setItem(KEY_GAME, serializeGameToString(game));
|
||||
}
|
||||
|
||||
export function load(): Game {
|
||||
try {
|
||||
const raw = localStorage.getItem(`${saveParams.path}_${KEY_GAME}`);
|
||||
const raw = localStorage.getItem(KEY_GAME);
|
||||
if (raw)
|
||||
return deserializeGameFromString(raw);
|
||||
} catch (e) {
|
||||
Reference in New Issue
Block a user