double inventory screen

This commit is contained in:
Aggtaa
2026-01-12 12:51:59 +03:00
parent 511914955b
commit e102c651a3
29 changed files with 462 additions and 1144 deletions
@@ -9,11 +9,7 @@ public class GameData
public PlayerData player = new PlayerData();
public List<ShelfData> shelves = new List<ShelfData>();
public StorageData storage = new StorageData();
// the values defined in this constructor will be the default values
// the game starts with when there's no data to load
public GameData()
{
}
public List<ShelfData> shelves = new List<ShelfData>();
}
@@ -0,0 +1,7 @@
using System;
[System.Serializable]
public class StorageData
{
public InventoryData inventory = new InventoryData();
}
@@ -0,0 +1,2 @@
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@@ -1,11 +1,2 @@
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