double inventory screen
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@@ -9,11 +9,7 @@ public class GameData
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public PlayerData player = new PlayerData();
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public List<ShelfData> shelves = new List<ShelfData>();
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public StorageData storage = new StorageData();
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// the values defined in this constructor will be the default values
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// the game starts with when there's no data to load
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public GameData()
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{
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}
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public List<ShelfData> shelves = new List<ShelfData>();
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}
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@@ -0,0 +1,7 @@
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using System;
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[System.Serializable]
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public class StorageData
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{
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public InventoryData inventory = new InventoryData();
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9691713479005104ea634e90c3338df3
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@@ -1,11 +1,2 @@
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fileFormatVersion: 2
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guid: 9dc07c3462db23d45a4aa37b7d15244c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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guid: 9dc07c3462db23d45a4aa37b7d15244c
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