Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ea8f251599 | ||
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7ce9e6dca6 | ||
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b873286dfd |
@@ -1,7 +0,0 @@
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# Скопируй в .env и заполни
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SERVER_PORT=3000
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CLIENT_PORT=5000
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# Добавь свои переменные ниже
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# DATABASE_URL=
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# JWT_SECRET=
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@@ -1,102 +0,0 @@
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name: Build & Deploy
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on:
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push
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env:
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REGISTRY: git.aggtaa.com
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IMAGE_PREFIX: ${{ gitea.repository }}
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jobs:
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# ── BUILD SERVER ──────────────────────────────────────────────────────────────
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build-server:
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runs-on: docker1
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defaults:
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run:
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shell: sh
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working-directory: /workspace
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steps:
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- name: Check paths
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run: |
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ls -la /data/tools/ || echo "no /data/tools"
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mount | grep overlay || echo "no overlay"
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ls /bin/
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ls /usr/bin/ | grep -E "bash|sh"
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- name: Check docker
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run: |
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find /usr -name "docker-buildx" 2>/dev/null || echo "not found in /usr"
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find /root -name "docker-buildx" 2>/dev/null || echo "not found in /root"
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ls /usr/libexec/ 2>/dev/null || echo "no /usr/libexec"
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- name: Checkout
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working-directory: /
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run: |
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mkdir -p /workspace
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if [ -d /workspace/.git ]; then
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cd /workspace && git fetch origin && git reset --hard origin/${{ gitea.ref_name }}
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else
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git clone ${{ gitea.server_url }}/${{ gitea.repository }}.git /workspace
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fi
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- name: Build & push server
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run: |
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echo "${{ secrets.REGISTRY_PASSWORD }}" | \
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docker login ${{ env.REGISTRY }} -u ${{ secrets.REGISTRY_USER }} --password-stdin
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/data/tools/docker-buildx build \
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--cache-from type=registry,ref=${{ env.REGISTRY }}/${{ env.IMAGE_PREFIX }}/server:cache \
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--cache-to type=registry,ref=${{ env.REGISTRY }}/${{ env.IMAGE_PREFIX }}/server:cache,mode=max \
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--tag ${{ env.REGISTRY }}/${{ env.IMAGE_PREFIX }}/server:latest \
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--tag ${{ env.REGISTRY }}/${{ env.IMAGE_PREFIX }}/server:${{ gitea.sha }} \
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--file server.Dockerfile \
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--push \
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.
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# ── BUILD WEBCLIENT ───────────────────────────────────────────────────────────
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build-webclient:
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runs-on: docker1
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defaults:
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run:
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working-directory: /workspace
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steps:
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- name: Checkout
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working-directory: /
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run: |
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mkdir -p /workspace
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if [ -d /workspace/.git ]; then
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cd /workspace && git fetch origin && git reset --hard origin/${{ gitea.ref_name }}
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else
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git clone ${{ gitea.server_url }}/${{ gitea.repository }}.git /workspace
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fi
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- name: Build & push webclient
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run: |
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echo "${{ secrets.REGISTRY_PASSWORD }}" | \
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docker login ${{ env.REGISTRY }} -u ${{ secrets.REGISTRY_USER }} --password-stdin
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/data/tools/docker-buildx build \
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--cache-from type=registry,ref=${{ env.REGISTRY }}/${{ env.IMAGE_PREFIX }}/webclient:cache \
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--cache-to type=registry,ref=${{ env.REGISTRY }}/${{ env.IMAGE_PREFIX }}/webclient:cache,mode=max \
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--tag ${{ env.REGISTRY }}/${{ env.IMAGE_PREFIX }}/webclient:latest \
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--tag ${{ env.REGISTRY }}/${{ env.IMAGE_PREFIX }}/webclient:${{ gitea.sha }} \
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--file webclient.Dockerfile \
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--push \
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.
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# ── DEPLOY ────────────────────────────────────────────────────────────────────
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deploy:
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runs-on: docker1
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needs: [build-server, build-webclient]
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if: always() && !failure() && !cancelled()
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steps:
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- name: Deploy
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run: |
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mkdir -p "/app-cache/${{ gitea.repository }}"
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cd "/app-cache/${{ gitea.repository }}"
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if [ ! -d .git ]; then
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git clone ${{ gitea.server_url }}/${{ gitea.repository }}.git .
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else
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git pull origin main
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fi
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docker compose pull
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docker compose up -d --remove-orphans
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docker image prune -f
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@@ -1,34 +0,0 @@
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services:
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server:
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build:
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context: .
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dockerfile: server.Dockerfile
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cache_from:
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- ${CI_REGISTRY_IMAGE:-blockly3d}/server:cache
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image: ${CI_REGISTRY_IMAGE:-blockly3d}/server:${CI_COMMIT_SHA:-latest}
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restart: unless-stopped
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ports:
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- "${SERVER_PORT:-3000}:3000"
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environment:
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- NODE_ENV=production
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env_file:
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- .env
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networks:
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- blockly3d
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webclient:
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build:
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context: .
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dockerfile: webclient.Dockerfile
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cache_from:
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- ${CI_REGISTRY_IMAGE:-blockly3d}/webclient:cache
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image: ${CI_REGISTRY_IMAGE:-blockly3d}/webclient:${CI_COMMIT_SHA:-latest}
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restart: unless-stopped
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ports:
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- "${CLIENT_PORT:-5000}:5000"
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networks:
|
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- blockly3d
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networks:
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blockly3d:
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driver: bridge
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@@ -1,37 +0,0 @@
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# syntax=docker/dockerfile:1
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FROM node:22.22.3-alpine AS base
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RUN corepack enable && corepack prepare pnpm@latest --activate
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# ── deps ──────────────────────────────────────────────────────────────────────
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FROM base AS deps
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WORKDIR /app
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# Копируем только манифесты — слой кешируется пока lock не менялся
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COPY package.json pnpm-workspace.yaml pnpm-lock.yaml ./
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COPY server/package.json ./server/
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RUN pnpm install --frozen-lockfile --filter server...
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# ── build ─────────────────────────────────────────────────────────────────────
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FROM deps AS builder
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WORKDIR /app
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COPY server ./server
|
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RUN pnpm --filter server build
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# ── runtime ───────────────────────────────────────────────────────────────────
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FROM node:22.22.3-alpine AS runner
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RUN corepack enable && corepack prepare pnpm@latest --activate
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WORKDIR /app
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COPY package.json pnpm-workspace.yaml pnpm-lock.yaml ./
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COPY server/package.json ./server/
|
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RUN pnpm install --frozen-lockfile --filter server... --prod
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COPY --from=builder /app/server/dist ./server/dist
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EXPOSE 3000
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CMD ["node", "server/dist/index.js"]
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@@ -1,32 +0,0 @@
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# syntax=docker/dockerfile:1
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||||
FROM node:22.22.3-alpine AS base
|
||||
RUN corepack enable && corepack prepare pnpm@latest --activate
|
||||
|
||||
# ── deps ──────────────────────────────────────────────────────────────────────
|
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FROM base AS deps
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WORKDIR /app
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COPY package.json pnpm-workspace.yaml pnpm-lock.yaml ./
|
||||
COPY webclient/package.json ./webclient/
|
||||
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||||
RUN pnpm install --frozen-lockfile --filter webclient...
|
||||
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||||
# ── build ─────────────────────────────────────────────────────────────────────
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||||
FROM deps AS builder
|
||||
WORKDIR /app
|
||||
|
||||
COPY webclient ./webclient
|
||||
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RUN pnpm --filter webclient build
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||||
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||||
# ── runtime ───────────────────────────────────────────────────────────────────
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||||
FROM node:22.22.3-alpine AS runner
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WORKDIR /app
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||||
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||||
RUN npm install -g serve
|
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||||
COPY --from=builder /app/webclient/dist ./dist
|
||||
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EXPOSE 5000
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CMD ["serve", "-s", "dist", "-l", "5000"]
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@@ -1,5 +1,5 @@
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||||
import { observer } from "mobx-react-lite";
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import type { ObjectType, RuntimeGameObjectInstance } from "../types";
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||||
import type { ObjectType, ObjectInstance } from "../types";
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||||
import { ObjectViewInternal, type ObjectViewInternalHandle } from "./ObjectViewInternal";
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||||
import { useEffect, useLayoutEffect, useMemo, useRef } from "react";
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||||
import { Euler, Quaternion, Vector3 } from "three";
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||||
@@ -25,7 +25,7 @@ const _charPos = new Vector3();
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const _lookAt = new Vector3();
|
||||
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||||
type PlayerObjectViewProps = {
|
||||
object: RuntimeGameObjectInstance;
|
||||
object: ObjectInstance;
|
||||
objectType: ObjectType;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ import { useEffect } from "react";
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||||
import { observer } from "mobx-react-lite";
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import { debugLabelsStore } from "../state/debugLabelsState";
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||||
import { DebugLabel } from "./DebugLabel";
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import type { Scene } from "../types";
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||||
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||||
export const DebugLabelsView = observer(function ({ scene, editMode }: { scene: Scene, editMode?: boolean }) {
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||||
useEffect(
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||||
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||||
@@ -2,6 +2,7 @@ import { observer } from "mobx-react-lite";
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||||
import { state } from "../state";
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import { ObjectViewInternal } from "./ObjectViewInternal";
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import { PlayerObjectView } from "./CharacterView";
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import type { ObjectInstance } from "../types";
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export type GameObjectViewProps = {
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object: ObjectInstance;
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@@ -94,9 +94,6 @@ export const ObjectEditorView = observer(function ({ object, isPlayer }: ObjectE
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if (!objectType)
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return null;
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||||
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||||
// Track cache so observer re-renders when refreshObjectTypeCaches is called
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||||
void object.cache.updatedAt;
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||||
|
||||
function handleClick() {
|
||||
if (state.worldEditor.isEnabled) {
|
||||
// Reading selection state inside an event handler: not tracked by observer.
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||||
|
||||
@@ -1,27 +1,12 @@
|
||||
import type { ObjectInstance, ObjectType, RuntimeGameObjectInstance, RuntimeObjectInstance } from "../types";
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||||
import type { VoxelGroup } from "../types/runtime/voxelGroup";
|
||||
import { useEffect, useImperativeHandle, useRef, type Ref, memo, useMemo } from "react";
|
||||
import type { ObjectInstance, ObjectType } from "../types";
|
||||
import { useEffect, useImperativeHandle, useRef, type Ref } from "react";
|
||||
import { Euler, Quaternion, Mesh, MeshStandardMaterial, type Group } from "three";
|
||||
import type { ThreeEvent } from "@react-three/fiber";
|
||||
import { ConvexHullCollider, RapierRigidBody } from "@react-three/rapier";
|
||||
import { RapierRigidBody } from "@react-three/rapier";
|
||||
import { SyncRigidBody } from "./SyncRigidBody";
|
||||
import { reaction, runInAction } from "mobx";
|
||||
import { v3toRapier } from "../utils";
|
||||
import { state } from "../state";
|
||||
import { buildVoxelGroupMesh } from "../utils/graphics/voxelMesh";
|
||||
|
||||
const VoxelGroupMesh = memo(function VoxelGroupMesh({ vg, opacity }: { vg: VoxelGroup, opacity: number }) {
|
||||
const geo = useMemo(() => buildVoxelGroupMesh(vg.positions), [vg]);
|
||||
useEffect(() => () => { geo.dispose(); }, [geo]);
|
||||
|
||||
const op = vg.opacity * opacity;
|
||||
|
||||
return (
|
||||
<mesh geometry={geo} userData={{ baseOpacity: vg.opacity }}>
|
||||
<meshStandardMaterial color={vg.color} opacity={op} transparent={op < 1} />
|
||||
</mesh>
|
||||
);
|
||||
});
|
||||
|
||||
export type ObjectViewInternalHandle = {
|
||||
group: Group | null;
|
||||
@@ -71,8 +56,6 @@ export const ObjectViewInternal = function ({ object, objectType, ref, ...props
|
||||
[object, object.id, props.isPlayer]
|
||||
);
|
||||
|
||||
const gameObj = object as RuntimeGameObjectInstance;
|
||||
|
||||
useEffect(
|
||||
() => {
|
||||
return reaction(
|
||||
@@ -98,8 +81,8 @@ export const ObjectViewInternal = function ({ object, objectType, ref, ...props
|
||||
|
||||
useEffect(
|
||||
() => {
|
||||
runInAction(() => { gameObj.rb = () => rbRef.current; });
|
||||
return () => { runInAction(() => { gameObj.rb = () => null; }); };
|
||||
runInAction(() => { object.rb = () => rbRef.current; });
|
||||
return () => { runInAction(() => { object.rb = () => null; }); };
|
||||
},
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
[object.id],
|
||||
@@ -130,9 +113,11 @@ export const ObjectViewInternal = function ({ object, objectType, ref, ...props
|
||||
return;
|
||||
const otherObj = Object.values(game.scene.objects)
|
||||
.find((o) => o.rb()?.handle === otherHandle);
|
||||
game.emitEvent('objectTouchStart', { object: gameObj, other: otherObj });
|
||||
|
||||
const context = { object: { ...object, typeId: objectType.id }, other: otherObj };
|
||||
game.emitEvent('objectTouchStart', context);
|
||||
if (otherObj?.id === game.scene.playerObjectId)
|
||||
game.emitEvent('playerTouchStart', { object: gameObj, other: otherObj });
|
||||
game.emitEvent('playerTouchStart', context);
|
||||
}}
|
||||
onSync={(data) => {
|
||||
runInAction(() => {
|
||||
|
||||
@@ -4,7 +4,7 @@ import { OrbitControls } from '@react-three/drei';
|
||||
import { observer } from 'mobx-react-lite';
|
||||
import { state } from '../state';
|
||||
import { SceneView } from './SceneView';
|
||||
import { MOUSE, type OrthographicCamera, type PerspectiveCamera } from 'three';
|
||||
import { MOUSE } from 'three';
|
||||
import { useSyncCamera } from '../utils/hooks/useSyncCamera';
|
||||
import { Physics } from '@react-three/rapier';
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import { observer } from "mobx-react-lite";
|
||||
import type { RuntimeScene } from "../types";
|
||||
import { GameObjectView } from "./GameObjectView";
|
||||
import { ObjectEditorView } from "./ObjectEditorView";
|
||||
import { DebugLabelsView } from "./DebugLabelsView";
|
||||
import type { Scene } from "../types";
|
||||
|
||||
type SceneViewProps = {
|
||||
scene: RuntimeScene,
|
||||
scene: Scene,
|
||||
isEditor?: boolean;
|
||||
debugOverlay?: boolean;
|
||||
}
|
||||
@@ -18,7 +18,7 @@ export const SceneView = observer(function (props: SceneViewProps) {
|
||||
Object.values(props.scene.objects)
|
||||
.map((obj) => (
|
||||
!props.isEditor
|
||||
? <GameObjectView key={obj.id} object={obj as RuntimeGameObjectInstance} isPlayer={props.scene.playerObjectId === obj.id} isSceneEditor={props.isEditor} />
|
||||
? <GameObjectView key={obj.id} object={obj} isPlayer={props.scene.playerObjectId === obj.id} isSceneEditor={props.isEditor} />
|
||||
: <ObjectEditorView key={obj.id} object={obj} isPlayer={props.scene.playerObjectId === obj.id} />
|
||||
))
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ import { SceneEditorView } from './SceneEditorView';
|
||||
import { JoystickView } from './JoystickView';
|
||||
import { useEffect } from 'react';
|
||||
import { runInAction } from 'mobx';
|
||||
import { IconPlayerPlayFilled, IconPlayerPauseFilled, IconPlayerStopFilled, IconPlayerSkipForwardFilled } from '@tabler/icons-react';
|
||||
|
||||
export const ThreeView = observer(function () {
|
||||
const isGame = !!state.game;
|
||||
@@ -39,23 +38,7 @@ export const ThreeView = observer(function () {
|
||||
{isGame ? <GameView /> : <SceneEditorView />}
|
||||
</Canvas>
|
||||
{isGame && <JoystickView />}
|
||||
<div style={{ position: 'absolute', top: 8, right: 8, display: 'flex', gap: 4, fontSize: 14 }}>
|
||||
{
|
||||
state.game
|
||||
? <>
|
||||
<button onClick={() => state.stopGame()}><IconPlayerStopFilled size="1em" /></button>
|
||||
{
|
||||
state.game!.isPaused
|
||||
? <>
|
||||
<button onClick={() => state.game!.resume()}><IconPlayerPlayFilled size="1em" /></button>
|
||||
<button onClick={() => state.game!.step()}><IconPlayerSkipForwardFilled size="1em" /></button>
|
||||
</>
|
||||
: <button onClick={() => state.game!.pause()}><IconPlayerPauseFilled size="1em" /></button>
|
||||
}
|
||||
</>
|
||||
: <button onClick={() => state.startGame()}><IconPlayerPlayFilled size="1em" /></button>
|
||||
}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</KeyboardControls>
|
||||
);
|
||||
|
||||
@@ -6,19 +6,22 @@ import { SceneEditorObjectSelectionLayer } from "./SceneEditor/SceneEditorObject
|
||||
import { LightsLayer } from "./LighsLayer";
|
||||
import { StatsLayer } from './StatsLayer';
|
||||
import { SceneEditorObjectGizmosLayer } from "./SceneEditor/SceneEditorObjectGizmosLayer";
|
||||
import { PlayButtons } from "./PlayButtons";
|
||||
import { SceneEditorPlayerGizmosLayer } from "./SceneEditor/SceneEditorPlayerGizmosLayer";
|
||||
|
||||
export const LayeredThreeView = observer(function () {
|
||||
|
||||
return <>
|
||||
<Canvas>
|
||||
<LightsLayer />
|
||||
{/* <Perf position="bottom-right" /> */}
|
||||
<SceneEditorCameraLayer />
|
||||
<ObjectGeometriesLayer>
|
||||
<SceneEditorObjectSelectionLayer />
|
||||
<SceneEditorObjectGizmosLayer />
|
||||
</ObjectGeometriesLayer>
|
||||
<SceneEditorPlayerGizmosLayer />
|
||||
<StatsLayer />
|
||||
</Canvas>
|
||||
<PlayButtons />
|
||||
</>;
|
||||
});
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
import { observer } from "mobx-react-lite";
|
||||
import { state } from "../../state";
|
||||
import { IconPlayerPlayFilled, IconPlayerPauseFilled, IconPlayerStopFilled, IconPlayerSkipForwardFilled } from '@tabler/icons-react';
|
||||
|
||||
export const PlayButtons = observer(function () {
|
||||
return <div style={{ position: 'absolute', top: 8, right: 8, display: 'flex', gap: 4, fontSize: 14 }}>
|
||||
{
|
||||
state.game
|
||||
? <>
|
||||
<button onClick={() => state.stopGame()}><IconPlayerStopFilled size="1em" /></button>
|
||||
{
|
||||
state.game!.isPaused
|
||||
? <>
|
||||
<button onClick={() => state.game!.resume()}><IconPlayerPlayFilled size="1em" /></button>
|
||||
<button onClick={() => state.game!.step()}><IconPlayerSkipForwardFilled size="1em" /></button>
|
||||
</>
|
||||
: <button onClick={() => state.game!.pause()}><IconPlayerPauseFilled size="1em" /></button>
|
||||
}
|
||||
</>
|
||||
: <button onClick={() => state.startGame()}><IconPlayerPlayFilled size="1em" /></button>
|
||||
}
|
||||
</div>;
|
||||
});
|
||||
@@ -0,0 +1,72 @@
|
||||
import { useEffect, useMemo, useRef } from "react";
|
||||
import * as THREE from "three";
|
||||
import { useThree, useFrame } from "@react-three/fiber";
|
||||
import { observer } from "mobx-react-lite";
|
||||
import { state } from "../../../state";
|
||||
import { computeBoundingBox } from "../../../utils/runtime";
|
||||
|
||||
const _offset = new THREE.Vector3();
|
||||
const _lookAt = new THREE.Vector3();
|
||||
const _euler = new THREE.Euler(0, 0, 0, 'YXZ');
|
||||
|
||||
export const SceneEditorPlayerGizmosLayer = observer(function () {
|
||||
const scene = useThree(s => s.scene);
|
||||
const helperRef = useRef<THREE.CameraHelper | null>(null);
|
||||
|
||||
const playerCam = useMemo(() => new THREE.PerspectiveCamera(75, 16 / 9, 0.1, 1000), []);
|
||||
|
||||
const playerObjectId = state.world.data.initialScene.playerObjectId;
|
||||
const playerObject = playerObjectId
|
||||
? state.world.data.initialScene.objects[playerObjectId]
|
||||
: undefined;
|
||||
const playerType = playerObject
|
||||
? state.world.data.objectTypes[playerObject.typeId]
|
||||
: undefined;
|
||||
|
||||
useEffect(() => {
|
||||
if (!playerObject || !playerType)
|
||||
return;
|
||||
const helper = new THREE.CameraHelper(playerCam);
|
||||
scene.add(helper);
|
||||
helperRef.current = helper;
|
||||
return () => {
|
||||
scene.remove(helper);
|
||||
helper.dispose();
|
||||
helperRef.current = null;
|
||||
};
|
||||
}, [playerObject, playerType, playerCam, scene]);
|
||||
|
||||
useFrame(() => {
|
||||
if (!playerObject || !playerType || !helperRef.current)
|
||||
return;
|
||||
|
||||
const bb = computeBoundingBox(playerType);
|
||||
const W = bb.max[0] - bb.min[0];
|
||||
const H = bb.max[1] - bb.min[1];
|
||||
const D = bb.max[2] - bb.min[2];
|
||||
const radius = Math.sqrt(W * W + H * H + D * D);
|
||||
const centerY = (bb.min[1] + bb.max[1]) / 2;
|
||||
|
||||
const yaw = playerObject.rotation[1];
|
||||
|
||||
_offset.set(W * 0.1, centerY + H * 0.3, bb.max[2] + radius);
|
||||
_offset.applyEuler(_euler.set(0, yaw, 0, 'YXZ'));
|
||||
|
||||
playerCam.position.set(
|
||||
playerObject.position[0] + _offset.x,
|
||||
playerObject.position[1] + _offset.y,
|
||||
playerObject.position[2] + _offset.z,
|
||||
);
|
||||
_lookAt.set(
|
||||
playerObject.position[0],
|
||||
playerObject.position[1] + centerY,
|
||||
playerObject.position[2],
|
||||
);
|
||||
playerCam.lookAt(_lookAt);
|
||||
playerCam.updateMatrixWorld(true);
|
||||
|
||||
helperRef.current.update();
|
||||
});
|
||||
|
||||
return null;
|
||||
});
|
||||
@@ -49,10 +49,15 @@ export const StatsLayer = function () {
|
||||
];
|
||||
|
||||
for (const [name, entry] of Object.entries(layerTimings)) {
|
||||
const parts: string[] = [];
|
||||
parts.push(`frame ${(entry.frame.frames > 0 ? (entry.frame.acc / entry.frame.frames) : 0).toFixed(3)}`);
|
||||
parts.push(`render ${(entry.render.frames > 0 ? (entry.render.acc / entry.render.frames) : 0).toFixed(3)}`);
|
||||
lines.push(`${name} ${parts.join(" ")} ms`);
|
||||
const frameTime = entry.frame.frames > 0 ? (entry.frame.acc / entry.frame.frames) : 0;
|
||||
const renderTime = entry.render.frames > 0 ? (entry.render.acc / entry.render.frames) : 0;
|
||||
lines.push(
|
||||
`${name} ${(renderTime + frameTime).toFixed(3)} ms` +
|
||||
(frameTime > 0
|
||||
? ` (${frameTime.toFixed(3)} frame)`
|
||||
: ''
|
||||
)
|
||||
);
|
||||
|
||||
entry.frame.acc = 0;
|
||||
entry.frame.frames = 0;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
import { toJS } from "mobx";
|
||||
import type { Game, Scene, ScriptAction, ScriptCoroutineContext, World } from "../types";
|
||||
import { clone } from "../utils";
|
||||
import { populateRuntimeScene } from "../utils/runtime";
|
||||
import { ScriptGameEventBus } from "../scripts/eventBus";
|
||||
import * as ScriptActions from "../scripts/actions";
|
||||
import { positionOfObject } from "../scripts/positionOfObject";
|
||||
@@ -19,7 +18,7 @@ import type { ScriptCoroutines } from "../scripts/coroutines";
|
||||
export class GameFactory {
|
||||
|
||||
public static create(world: World): Game {
|
||||
const scene = populateRuntimeScene(clone(world.initialScene), world);
|
||||
const scene = clone(world.initialScene);
|
||||
|
||||
const game = {
|
||||
paused: false,
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
import { type RuntimeWorld, type World } from "../types";
|
||||
import { depopulateRuntimeWorld, populateRuntimeWorld } from "../utils/runtime";
|
||||
import { type World } from "../types";
|
||||
import { DEFAULT_VOXEL_TYPES } from "./defaultVoxelTypes";
|
||||
|
||||
export class WorldFactory {
|
||||
|
||||
public static create(): RuntimeWorld {
|
||||
return populateRuntimeWorld({
|
||||
public static create(): World {
|
||||
return {
|
||||
objectTypes: {},
|
||||
voxelTypes: DEFAULT_VOXEL_TYPES,
|
||||
initialScene: {
|
||||
@@ -19,17 +18,17 @@ export class WorldFactory {
|
||||
position: [0, 5, 10],
|
||||
look: [0, 0, 0],
|
||||
},
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
public static load(): RuntimeWorld | undefined {
|
||||
public static load(): World | undefined {
|
||||
const json = localStorage.getItem("world");
|
||||
if (json) {
|
||||
return populateRuntimeWorld(JSON.parse(json) as World);
|
||||
return JSON.parse(json) as World;
|
||||
}
|
||||
}
|
||||
|
||||
public static save(world: RuntimeWorld): void {
|
||||
localStorage.setItem("world", JSON.stringify(depopulateRuntimeWorld(world)));
|
||||
public static save(world: World): void {
|
||||
localStorage.setItem("world", JSON.stringify(world));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import type { RuntimeGameObjectInstance, V3 } from "../types";
|
||||
import type { ObjectInstance, V3 } from "../types";
|
||||
|
||||
export function positionOfObject(obj: RuntimeGameObjectInstance): V3 {
|
||||
export function positionOfObject(obj: ObjectInstance): V3 {
|
||||
const t = obj.rb()?.translation();
|
||||
const result: V3 = t
|
||||
? [t.x, t.y, t.z]
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
import { ViewItem } from "./base";
|
||||
|
||||
export class PlayerViewItem extends ViewItem {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@ import { type ObjectInstance, type Pos3, type R3, type V3, type ObjectType, type
|
||||
import { createObjectInstance } from "../utils/object";
|
||||
import { randomId } from "../utils";
|
||||
import { state } from "./rootState";
|
||||
import { populateRuntimeObject } from "../utils/runtime";
|
||||
import { DEFAULT_VOXEL_TYPE } from "../model/defaultVoxelTypes";
|
||||
|
||||
export const ObjectEditModeEnum = [
|
||||
@@ -130,7 +129,7 @@ export class WorldEditorState {
|
||||
typeId: string,
|
||||
pos: { x: number; y: number; z: number; },
|
||||
): ObjectInstance {
|
||||
const obj = populateRuntimeObject(createObjectInstance(randomId(), typeId), this.world.data);
|
||||
const obj = createObjectInstance(randomId(), typeId);
|
||||
obj.position = [pos.x, pos.y, pos.z];
|
||||
obj.rotation = [0, 0, 0];
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ import { state } from "./rootState";
|
||||
import { DEFAULT_VOXEL_TYPES } from "../model/defaultVoxelTypes";
|
||||
import { wolf } from "../model/objectPrefabs/wolf";
|
||||
import { terrainXZ } from "../model/objectPrefabs/terrain";
|
||||
import { populateRuntimeWorld } from "../utils/runtime";
|
||||
|
||||
export class WorldState {
|
||||
public data: World = WorldFactory.create();
|
||||
@@ -58,7 +57,7 @@ export class WorldState {
|
||||
objects.map((obj) => [obj.id, obj]),
|
||||
) as Record<string, ObjectInstance>;
|
||||
|
||||
this.data = populateRuntimeWorld({
|
||||
this.data = {
|
||||
objectTypes: {
|
||||
wolf: {
|
||||
id: 'wolf',
|
||||
@@ -97,7 +96,7 @@ export class WorldState {
|
||||
gameRules: {
|
||||
gravity: true,
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
console.log(objects);
|
||||
state.worldEditor.resetSelection();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { ObjectInstance, ObjectType, RuntimeGameObjectInstance, Scene, World } from "../model";
|
||||
import type { ObjectInstance, ObjectType, Scene, World } from "../model";
|
||||
import type { ScriptAction } from "./actions";
|
||||
|
||||
export type ScriptCoroutine = Generator<ScriptAction, void, void>;
|
||||
@@ -9,15 +9,15 @@ export type NamedScriptCoroutine = {
|
||||
}
|
||||
|
||||
export type ScriptCoroutineContext = {
|
||||
thisObject: RuntimeGameObjectInstance,
|
||||
thisObject: ObjectInstance,
|
||||
thisObjectType: ObjectType;
|
||||
};
|
||||
|
||||
export type ScriptContext = ScriptCoroutineContext & {
|
||||
world: World;
|
||||
scene: Scene;
|
||||
object?: RuntimeGameObjectInstance;
|
||||
other?: RuntimeGameObjectInstance;
|
||||
object?: ObjectInstance;
|
||||
other?: ObjectInstance;
|
||||
}
|
||||
|
||||
export type ScriptGameEventHandler = (context: ScriptContext) => ScriptCoroutine;
|
||||
|
||||
@@ -10,5 +10,8 @@ export function createObjectInstance(id: string, typeId: string): ObjectInstance
|
||||
position: [0, 0, 0],
|
||||
rotation: [0, 0, 0],
|
||||
scale: [1, 1, 1],
|
||||
|
||||
linearVelocity: [0, 0, 0],
|
||||
angularVelocity: [0, 0, 0],
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,3 +1 @@
|
||||
export * from './world';
|
||||
export * from './scene';
|
||||
export * from './object';
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
import { getObjectVoxelGroups } from "../graphics/voxelGroup";
|
||||
import type { ObjectInstance, ObjectType, RuntimeObjectInstance, RuntimeObjectType, V3, World } from "../../types";
|
||||
import { buildObjectTrimesh } from "../graphics/mesh";
|
||||
import type { ObjectType, V3 } from "../../types";
|
||||
|
||||
export function computeBoundingBox(objectType: ObjectType): { min: V3; max: V3 } {
|
||||
if (!objectType.voxels.length)
|
||||
@@ -17,35 +15,3 @@ export function computeBoundingBox(objectType: ObjectType): { min: V3; max: V3 }
|
||||
}
|
||||
return { min: [minX, minY, minZ], max: [maxX, maxY, maxZ] };
|
||||
}
|
||||
|
||||
export function populateRuntimeObjectType(value: ObjectType, world: World): RuntimeObjectType {
|
||||
return {
|
||||
...value,
|
||||
runtime: {
|
||||
voxelGroups: getObjectVoxelGroups(value, world.voxelTypes),
|
||||
colliderMesh: buildObjectTrimesh(value, world.voxelTypes),
|
||||
boundingBox: computeBoundingBox(value),
|
||||
updatedAt: 0,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export function populateRuntimeObject(value: ObjectInstance, _world: World): RuntimeObjectInstance {
|
||||
return {
|
||||
...value,
|
||||
runtime: {
|
||||
rb: () => null,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export function depopulateRuntimeObjectType(value: RuntimeObjectType, _world: World): ObjectType {
|
||||
const { runtime: _, ...result } = value;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
export function depopulateRuntimeObject(value: RuntimeObjectInstance, _world: World): ObjectInstance {
|
||||
const { runtime: _, ...result } = value;
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
import type { RuntimeScene, Scene, World } from "../../types";
|
||||
import { depopulateRuntimeObject, populateRuntimeObject } from "./object";
|
||||
|
||||
export function populateRuntimeScene(scene: Scene, world: World): RuntimeScene {
|
||||
return {
|
||||
...scene,
|
||||
objects: Object.fromEntries(Object.entries(scene.objects).map(([id, obj]) => [id, populateRuntimeObject(obj, world)])),
|
||||
};
|
||||
}
|
||||
|
||||
export function depopulateRuntimeScene(scene: RuntimeScene, world: World): Scene {
|
||||
return {
|
||||
...scene,
|
||||
objects: Object.fromEntries(Object.entries(scene.objects).map(([id, obj]) => [id, depopulateRuntimeObject(obj, world)])),
|
||||
};
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
import type { RuntimeWorld, World } from "../../types";
|
||||
import { depopulateRuntimeScene, populateRuntimeScene } from "./scene";
|
||||
|
||||
export function populateRuntimeWorld(world: World): RuntimeWorld {
|
||||
return {
|
||||
...world,
|
||||
initialScene: populateRuntimeScene(world.initialScene, world),
|
||||
};
|
||||
}
|
||||
|
||||
export function depopulateRuntimeWorld(world: RuntimeWorld): World {
|
||||
return {
|
||||
...world,
|
||||
initialScene: depopulateRuntimeScene(world.initialScene, world),
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user