Files
blockly3d/webclient/src/utils/runtime/object.ts
T
azykov@mail.ru 579fe36e6c layered three view
game object geometries layer
2026-06-19 20:54:27 +03:00

52 lines
1.8 KiB
TypeScript

import { getObjectVoxelGroups } from "../graphics/voxelGroup";
import type { ObjectInstance, ObjectType, RuntimeObjectInstance, RuntimeObjectType, V3, World } from "../../types";
import { buildObjectTrimesh } from "../graphics/mesh";
export function computeBoundingBox(objectType: ObjectType): { min: V3; max: V3 } {
if (!objectType.voxels.length)
return { min: [0, 0, 0], max: [1, 1, 1] };
let minX = Infinity, minY = Infinity, minZ = Infinity;
let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
for (const v of objectType.voxels) {
minX = Math.min(minX, v.position[0]);
minY = Math.min(minY, v.position[1]);
minZ = Math.min(minZ, v.position[2]);
maxX = Math.max(maxX, v.position[0] + 1);
maxY = Math.max(maxY, v.position[1] + 1);
maxZ = Math.max(maxZ, v.position[2] + 1);
}
return { min: [minX, minY, minZ], max: [maxX, maxY, maxZ] };
}
export function populateRuntimeObjectType(value: ObjectType, world: World): RuntimeObjectType {
return {
...value,
runtime: {
voxelGroups: getObjectVoxelGroups(value, world.voxelTypes),
colliderMesh: buildObjectTrimesh(value, world.voxelTypes),
boundingBox: computeBoundingBox(value),
updatedAt: 0,
},
};
}
export function populateRuntimeObject(value: ObjectInstance, _world: World): RuntimeObjectInstance {
return {
...value,
runtime: {
rb: () => null,
},
};
}
export function depopulateRuntimeObjectType(value: RuntimeObjectType, _world: World): ObjectType {
const { runtime: _, ...result } = value;
return result;
}
export function depopulateRuntimeObject(value: RuntimeObjectInstance, _world: World): ObjectInstance {
const { runtime: _, ...result } = value;
return result;
}