azykov@mail.ruandClaude Sonnet 5 6b638b84d0 Add chase drift, main/pause menus, and unlockable skins
Zones 20 and 40 now push everything rightward for the first 20
seconds of their chase, forcing the player to tap left to stay on
screen. Added a main menu (new game / continue / skins), an in-game
pause menu, and a skins system that unlocks permanent stat bonuses
(speed, damage, HP, crystal/dark-matter/droid multipliers) as the
player's max zone reached increases.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D5SuZW1XGCkahPX7cHMoRP
2026-09-07 10:16:46 +03:00
2026-09-05 16:07:29 +03:00

React + TypeScript + Vite

This template provides a minimal setup to get React working in Vite with HMR and some Oxlint rules.

Currently, two official plugins are available:

React Compiler

The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.

Expanding the Oxlint configuration

If you are developing a production application, we recommend enabling type-aware lint rules by installing oxlint-tsgolint and editing .oxlintrc.json:

{
  "$schema": "./node_modules/oxlint/configuration_schema.json",
  "plugins": ["react", "typescript", "oxc"],
  "options": {
    "typeAware": true
  },
  "rules": {
    "react/rules-of-hooks": "error",
    "react/only-export-components": ["warn", { "allowConstantExport": true }]
  }
}

See the Oxlint rules documentation for the full list of rules and categories.

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