Add tap-controlled incremental space-knight game

Auto-flying knight, crystal zones, pirate/boss combat, shop upgrades,
falling/golden asteroids, particle juice, droid evolution, and a
supernova prestige cutscene, per the design spec.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D5SuZW1XGCkahPX7cHMoRP
This commit is contained in:
azykov@mail.ru
2026-09-05 11:19:16 +03:00
co-authored by Claude Sonnet 5
parent 9f903a5094
commit cbd547944e
18 changed files with 1922 additions and 407 deletions
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<!doctype html> <!doctype html>
<html lang="en"> <html lang="ru">
<head> <head>
<meta charset="UTF-8" /> <meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" /> <link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>space-knight</title> <title>Космический Рыцарь</title>
</head> </head>
<body> <body>
<div id="root"></div> <div id="root"></div>
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.counter { .game-root {
font-size: 16px; display: flex;
padding: 5px 10px; flex-direction: column;
border-radius: 5px; width: 100%;
color: var(--accent); height: 100svh;
background: var(--accent-bg); background: #05060f;
border: 2px solid transparent; color: #eef1ff;
transition: border-color 0.3s; font-family: system-ui, 'Segoe UI', Roboto, sans-serif;
margin-bottom: 24px; overflow: hidden;
&:hover {
border-color: var(--accent-border);
}
&:focus-visible {
outline: 2px solid var(--accent);
outline-offset: 2px;
}
} }
.hero { .game-viewport {
position: relative; position: relative;
flex: 1 1 auto;
min-height: 0;
}
.base, .game-canvas {
.framework, display: block;
.vite { width: 100%;
inset-inline: 0; height: 100%;
margin: 0 auto; cursor: crosshair;
} touch-action: none;
}
.base { /* ---------------------------------------------------------------- HUD */
width: 170px; .hud {
position: relative;
z-index: 0;
}
.framework,
.vite {
position: absolute; position: absolute;
} top: 0;
left: 0;
.framework { right: 0;
z-index: 1;
top: 34px;
height: 28px;
transform: perspective(2000px) rotateZ(300deg) rotateX(44deg) rotateY(39deg)
scale(1.4);
}
.vite {
z-index: 0;
top: 107px;
height: 26px;
width: auto;
transform: perspective(2000px) rotateZ(300deg) rotateX(40deg) rotateY(39deg)
scale(0.8);
}
}
#center {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 25px; gap: 4px;
place-content: center; padding: 10px 16px;
place-items: center; pointer-events: none;
flex-grow: 1; background: linear-gradient(to bottom, rgba(5, 6, 15, 0.75), transparent);
@media (max-width: 1024px) {
padding: 32px 20px 24px;
gap: 18px;
}
} }
#next-steps { .hud-row {
display: flex; display: flex;
border-top: 1px solid var(--border); justify-content: space-between;
text-align: left; gap: 12px;
}
& > div { .hud-hint {
flex: 1 1 0; align-self: center;
padding: 32px; font-size: 11px;
@media (max-width: 1024px) { color: rgba(238, 241, 255, 0.55);
padding: 24px 20px; letter-spacing: 0.02em;
} }
}
.icon { .hud-item {
margin-bottom: 16px; display: flex;
width: 22px;
height: 22px;
}
@media (max-width: 1024px) {
flex-direction: column; flex-direction: column;
text-align: center; align-items: center;
} min-width: 110px;
} }
#docs { .hud-zone {
border-right: 1px solid var(--border); min-width: 220px;
@media (max-width: 1024px) {
border-right: none;
border-bottom: 1px solid var(--border);
}
} }
#next-steps ul { .hud-label {
list-style: none; font-size: 11px;
padding: 0; letter-spacing: 0.06em;
display: flex; text-transform: uppercase;
gap: 8px; color: #8d94c2;
margin: 32px 0 0; }
.logo { .hud-value {
font-size: 20px;
font-weight: 700;
color: #e7ebff;
}
.hud-value--dm {
color: #c084fc;
}
.zone-progress {
position: relative;
width: 100%;
height: 18px; height: 18px;
} margin-top: 4px;
border-radius: 9px;
background: rgba(255, 255, 255, 0.12);
overflow: hidden;
}
a { .zone-progress--boss {
color: var(--text-h); background: rgba(255, 90, 122, 0.25);
font-size: 16px; display: flex;
border-radius: 6px; align-items: center;
background: var(--social-bg); justify-content: center;
}
.zone-progress-fill {
position: absolute;
inset: 0;
width: 0%;
background: linear-gradient(90deg, #5b8cff, #9b5bff);
transition: width 0.15s ease-out;
}
.zone-progress-text {
position: relative;
display: block;
text-align: center;
font-size: 11px;
line-height: 18px;
color: #fff;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.6);
}
/* ------------------------------------------------------------ boss banner */
.boss-banner {
position: absolute;
top: 76px;
left: 50%;
transform: translateX(-50%);
display: flex;
flex-direction: column;
align-items: center;
gap: 6px;
padding: 10px 20px;
border-radius: 10px;
background: rgba(20, 8, 20, 0.6);
border: 1px solid rgba(255, 90, 122, 0.5);
pointer-events: none;
}
.boss-title {
font-weight: 700;
color: #ffb3c2;
letter-spacing: 0.04em;
}
.boss-hp-bar {
position: relative;
width: 260px;
height: 16px;
border-radius: 8px;
background: rgba(255, 255, 255, 0.12);
overflow: hidden;
}
.boss-hp-fill {
position: absolute;
inset: 0;
width: 0%;
background: linear-gradient(90deg, #ff5a7a, #ff9a3c);
transition: width 0.15s ease-out;
}
.boss-hp-text {
position: relative;
display: block;
text-align: center;
font-size: 11px;
line-height: 16px;
color: #fff;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.6);
}
.boss-hint {
font-size: 12px;
color: #ffd7de;
}
/* -------------------------------------------------------------- shop panel */
.shop-panel {
flex: 0 0 auto;
display: grid;
grid-template-columns: repeat(5, minmax(0, 1fr));
gap: 8px;
padding: 10px;
background: #0b0d20;
border-top: 1px solid rgba(255, 255, 255, 0.08);
}
.shop-btn,
.prestige-btn {
display: flex; display: flex;
padding: 6px 12px;
align-items: center; align-items: center;
gap: 8px; gap: 8px;
text-decoration: none; padding: 8px 10px;
transition: box-shadow 0.3s; border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.12);
background: #151834;
color: #eef1ff;
cursor: pointer;
text-align: left;
font: inherit;
transition: border-color 0.15s, transform 0.1s;
}
&:hover { .shop-btn:hover:not(:disabled),
box-shadow: var(--shadow); .prestige-btn:hover:not(:disabled) {
} border-color: #5b8cff;
.button-icon { transform: translateY(-1px);
height: 18px; }
width: 18px;
} .shop-btn--disabled,
.prestige-btn--locked {
opacity: 0.45;
cursor: not-allowed;
}
.shop-icon {
font-size: 22px;
flex: 0 0 auto;
}
.shop-body {
display: flex;
flex-direction: column;
min-width: 0;
flex: 1 1 auto;
}
.shop-title {
font-size: 12px;
font-weight: 700;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.shop-desc {
font-size: 10.5px;
color: #9aa1cc;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.shop-level {
font-size: 10.5px;
color: #7bffb0;
}
.shop-cost {
font-size: 12px;
font-weight: 700;
color: #8ef7ff;
flex: 0 0 auto;
}
.prestige-btn {
background: linear-gradient(135deg, #2a1240, #150826);
border-color: rgba(192, 132, 252, 0.5);
}
.prestige-btn .shop-desc {
color: #d7b8ff;
}
@media (max-width: 860px) {
.shop-panel {
grid-template-columns: repeat(2, minmax(0, 1fr));
} }
@media (max-width: 1024px) { .hud-zone {
margin-top: 20px; min-width: 140px;
flex-wrap: wrap;
justify-content: center;
li {
flex: 1 1 calc(50% - 8px);
}
a {
width: 100%;
justify-content: center;
box-sizing: border-box;
}
} }
} }
#spacer { /* --------------------------------------------------------- supernova cutscene */
height: 88px; .supernova-overlay {
border-top: 1px solid var(--border);
@media (max-width: 1024px) {
height: 48px;
}
}
.ticks {
position: relative;
width: 100%;
&::before,
&::after {
content: '';
position: absolute; position: absolute;
top: -4.5px; inset: 0;
border: 5px solid transparent; display: flex;
} align-items: center;
justify-content: center;
pointer-events: none;
}
&::before { .supernova-text {
left: 0; font-size: clamp(20px, 4vw, 40px);
border-left-color: var(--border); font-weight: 800;
letter-spacing: 0.03em;
color: #fff6d6;
text-shadow: 0 0 18px rgba(255, 224, 102, 0.85), 0 0 40px rgba(91, 140, 255, 0.6);
animation: supernova-fade 10s ease-in-out both;
text-align: center;
padding: 0 24px;
}
@keyframes supernova-fade {
0% {
opacity: 0;
transform: scale(0.9);
} }
&::after { 12% {
right: 0; opacity: 1;
border-right-color: var(--border); transform: scale(1);
}
85% {
opacity: 1;
transform: scale(1);
}
100% {
opacity: 0;
transform: scale(1.05);
} }
} }
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import { useState } from 'react' import { useRef } from 'react';
import heroImg from './assets/hero.png' import { BossBanner } from './components/BossBanner';
import reactLogo from './assets/react.svg' import { Hud } from './components/Hud';
import viteLogo from './assets/vite.svg' import { ShopPanel } from './components/ShopPanel';
import './App.css' import { SupernovaOverlay } from './components/SupernovaOverlay';
import { useGameEngine } from './hooks/useGameEngine';
import './App.css';
function App() { function App() {
const [count, setCount] = useState(0) const canvasRef = useRef<HTMLCanvasElement>(null);
const { engine, snapshot } = useGameEngine(canvasRef);
return ( return (
<> <div className="game-root">
<section id="center"> <div className="game-viewport">
<div className="hero"> <canvas ref={canvasRef} className="game-canvas" />
<img src={heroImg} className="base" width="170" height="179" alt="" /> {snapshot && !snapshot.cutsceneActive && <Hud snapshot={snapshot} />}
<img src={reactLogo} className="framework" alt="React logo" /> {snapshot?.bossActive && !snapshot.cutsceneActive && <BossBanner snapshot={snapshot} />}
<img src={viteLogo} className="vite" alt="Vite logo" /> {snapshot?.cutsceneActive && <SupernovaOverlay />}
</div> </div>
<div> {snapshot && (
<h1>Get started</h1> <ShopPanel
<p> snapshot={snapshot}
Edit <code>src/App.tsx</code> and save to test <code>HMR</code> onBuy={(key) => engine.current?.buyUpgrade(key)}
</p> onPrestige={() => engine.current?.prestige()}
/>
)}
</div> </div>
<button );
type="button"
className="counter"
onClick={() => setCount((count) => count + 1)}
>
Count is {count}
</button>
</section>
<div className="ticks"></div>
<section id="next-steps">
<div id="docs">
<svg className="icon" role="presentation" aria-hidden="true">
<use href="/icons.svg#documentation-icon"></use>
</svg>
<h2>Documentation</h2>
<p>Your questions, answered</p>
<ul>
<li>
<a href="https://vite.dev/" target="_blank">
<img className="logo" src={viteLogo} alt="" />
Explore Vite
</a>
</li>
<li>
<a href="https://react.dev/" target="_blank">
<img className="button-icon" src={reactLogo} alt="" />
Learn more
</a>
</li>
</ul>
</div>
<div id="social">
<svg className="icon" role="presentation" aria-hidden="true">
<use href="/icons.svg#social-icon"></use>
</svg>
<h2>Connect with us</h2>
<p>Join the Vite community</p>
<ul>
<li>
<a href="https://github.com/vitejs/vite" target="_blank">
<svg
className="button-icon"
role="presentation"
aria-hidden="true"
>
<use href="/icons.svg#github-icon"></use>
</svg>
GitHub
</a>
</li>
<li>
<a href="https://chat.vite.dev/" target="_blank">
<svg
className="button-icon"
role="presentation"
aria-hidden="true"
>
<use href="/icons.svg#discord-icon"></use>
</svg>
Discord
</a>
</li>
<li>
<a href="https://x.com/vite_js" target="_blank">
<svg
className="button-icon"
role="presentation"
aria-hidden="true"
>
<use href="/icons.svg#x-icon"></use>
</svg>
X.com
</a>
</li>
<li>
<a href="https://bsky.app/profile/vite.dev" target="_blank">
<svg
className="button-icon"
role="presentation"
aria-hidden="true"
>
<use href="/icons.svg#bluesky-icon"></use>
</svg>
Bluesky
</a>
</li>
</ul>
</div>
</section>
<div className="ticks"></div>
<section id="spacer"></section>
</>
)
} }
export default App export default App;
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import { formatNumber } from '../game/format';
import type { GameSnapshot } from '../game/types';
export function BossBanner({ snapshot }: { snapshot: GameSnapshot }) {
const pct = snapshot.bossMaxHp > 0 ? (snapshot.bossHp / snapshot.bossMaxHp) * 100 : 0;
return (
<div className="boss-banner">
<div className="boss-title">Мега-Пират</div>
<div className="boss-hp-bar">
<div className="boss-hp-fill" style={{ width: `${pct}%` }} />
<span className="boss-hp-text">
{formatNumber(snapshot.bossHp)} / {formatNumber(snapshot.bossMaxHp)}
</span>
</div>
<div className="boss-hint">Тап по экрану — движение · Тап по боссу — доп. удар мечом</div>
</div>
);
}
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import { formatNumber } from '../game/format';
import type { GameSnapshot } from '../game/types';
export function Hud({ snapshot }: { snapshot: GameSnapshot }) {
const progressPct = Math.min(100, (snapshot.crystalsInZone / snapshot.crystalsRequired) * 100);
return (
<div className="hud">
<div className="hud-row">
<div className="hud-item">
<span className="hud-label">Очки</span>
<span className="hud-value">{formatNumber(snapshot.score)}</span>
</div>
<div className="hud-item hud-zone">
<span className="hud-label">Зона {snapshot.zone}</span>
{!snapshot.bossActive ? (
<div className="zone-progress">
<div className="zone-progress-fill" style={{ width: `${progressPct}%` }} />
<span className="zone-progress-text">
{snapshot.crystalsInZone}/{snapshot.crystalsRequired} кристаллов
</span>
</div>
) : (
<div className="zone-progress zone-progress--boss">
<span className="zone-progress-text">Битва с боссом</span>
</div>
)}
</div>
<div className="hud-item">
<span className="hud-label">Тёмная Материя</span>
<span className="hud-value hud-value--dm">{formatNumber(snapshot.darkMatter)}</span>
</div>
</div>
<div className="hud-hint">Тап по экрану — полёт · уворачивайтесь от астероидов</div>
</div>
);
}
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import { UPGRADES } from '../game/constants';
import { formatNumber } from '../game/format';
import type { GameSnapshot, UpgradeKey } from '../game/types';
const KEYS: UpgradeKey[] = ['crystal', 'speed', 'damage', 'droid'];
export function ShopPanel({
snapshot,
onBuy,
onPrestige,
}: {
snapshot: GameSnapshot;
onBuy: (key: UpgradeKey) => void;
onPrestige: () => void;
}) {
const locked = snapshot.cutsceneActive;
return (
<div className="shop-panel">
{KEYS.map((key) => {
const info = UPGRADES[key];
const level = snapshot.levels[key];
const cost = snapshot.costs[key];
const afford = snapshot.canAfford[key] && !locked;
return (
<button
key={key}
type="button"
className={`shop-btn${afford ? '' : ' shop-btn--disabled'}`}
onClick={() => onBuy(key)}
disabled={!afford}
>
<span className="shop-icon">{info.icon}</span>
<span className="shop-body">
<span className="shop-title">{info.title}</span>
<span className="shop-desc">{info.desc}</span>
<span className="shop-level">
Ур. {level}
{key === 'droid' ? ` · дроидов: ${snapshot.droidCount}` : ''}
</span>
</span>
<span className="shop-cost">{formatNumber(cost)}</span>
</button>
);
})}
<button
type="button"
className={`prestige-btn${snapshot.canPrestige && !locked ? '' : ' prestige-btn--locked'}`}
onClick={onPrestige}
disabled={!snapshot.canPrestige || locked}
>
<span className="shop-icon">{'\u{1F30C}'}</span>
<span className="shop-body">
<span className="shop-title">Взрыв Сверхновой</span>
<span className="shop-desc">
{snapshot.canPrestige ? `Сброс прогресса → +${snapshot.prestigeGain} Тёмной Материи` : 'Доступно с 20-й зоны'}
</span>
</span>
</button>
</div>
);
}
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export function SupernovaOverlay() {
return (
<div className="supernova-overlay">
<div className="supernova-text">Перелёт в новую галактику!</div>
</div>
);
}
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import type { UpgradeKey } from './types';
export const WORLD = {
CRYSTALS_PER_ZONE: 10,
MAX_CRYSTALS_ON_SCREEN: 6,
CRYSTAL_SPAWN_INTERVAL: 1.1,
PIRATE_SPAWN_INTERVAL: 15,
BOSS_HP_MULT: 5,
CONTACT_RANGE: 46,
COLLECT_RANGE: 26,
PIRATE_HP_ZONE_MULT: 1.4,
CRYSTAL_VALUE_ZONE_MULT: 1.25,
BASE_PIRATE_HP: 24,
BASE_PIRATE_SPEED: 72,
BASE_BOSS_SPEED: 46,
BASE_CRYSTAL_VALUE: 5,
BASE_KNIGHT_SPEED: 260,
BASE_KNIGHT_DAMAGE: 9,
ATTACK_INTERVAL: 0.55,
MANUAL_CLICK_MULT: 3,
DROID_ORBIT_RADIUS: 50,
DROID_INTERVAL: 2,
DROID_DAMAGE_RATIO: 0.5,
PRESTIGE_MIN_ZONE: 20,
KNIGHT_HIT_RADIUS: 16,
MOVE_ARRIVE_EPS: 4,
TRAIL_INTERVAL: 0.045,
ASTEROID_SPAWN_INTERVAL: 2,
ASTEROID_MIN_RADIUS: 12,
ASTEROID_MAX_RADIUS: 36,
ASTEROID_SCORE_LOSS_RATIO: 0.1,
GOLDEN_ASTEROID_INTERVAL: 30,
GOLDEN_ASTEROID_RADIUS: 22,
GOLDEN_ASTEROID_REWARD_MULT: 20,
SUPERNOVA_DURATION: 10,
SUPERNOVA_DARK_MATTER_GAIN: 1,
} as const;
export const UPGRADES: Record<UpgradeKey, { title: string; desc: string; icon: string; baseCost: number; growth: number; bonus: number }> = {
crystal: {
title: 'Призвать Кристалл Бездны',
desc: '+25% к стоимости кристаллов за уровень',
icon: '\u{1F48E}',
baseCost: 40,
growth: 1.15,
bonus: 0.25,
},
speed: {
title: 'Турбо-Ранцы',
desc: '+15% к скорости полёта и бега',
icon: '\u{1F680}',
baseCost: 35,
growth: 1.15,
bonus: 0.15,
},
damage: {
title: 'Фокусировка Кристалла Меча',
desc: '+30% к урону меча и клика',
icon: '\u{2694}\u{FE0F}',
baseCost: 65,
growth: 1.17,
bonus: 0.3,
},
droid: {
title: 'Охранный Дроид',
desc: 'Дроид атакует раз в 2с на 50% урона',
icon: '\u{1F6F0}\u{FE0F}',
baseCost: 260,
growth: 1.65,
bonus: 0,
},
};
export interface DroidTierConfig {
minLevel: number;
radius: number;
spikes: number;
color: string;
stroke: string;
laserWidth: number;
glow: number;
}
export const DROID_TIERS: DroidTierConfig[] = [
{ minLevel: 1, radius: 9, spikes: 0, color: '#ffd35b', stroke: '#a8791b', laserWidth: 2, glow: 4 },
{ minLevel: 5, radius: 12, spikes: 8, color: '#ff9a3c', stroke: '#a85a1b', laserWidth: 3, glow: 8 },
{ minLevel: 10, radius: 15, spikes: 10, color: '#ff5ad1', stroke: '#8a1b6e', laserWidth: 4, glow: 12 },
{ minLevel: 20, radius: 19, spikes: 12, color: '#ffffff', stroke: '#c81b6e', laserWidth: 6, glow: 20 },
];
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const SUFFIXES = [
'K', 'M', 'B', 'T', 'Qa', 'Qi', 'Sx', 'Sp', 'Oc', 'No', 'Dc',
'Ud', 'Dd', 'Td', 'Qad', 'Qid', 'Sxd', 'Spd', 'Ocd', 'Nod', 'Vg',
];
export function formatNumber(value: number): string {
if (!Number.isFinite(value)) return '∞';
const sign = value < 0 ? '-' : '';
const abs = Math.abs(value);
if (abs < 1000) {
return sign + (Number.isInteger(abs) ? abs.toString() : abs.toFixed(1));
}
let tier = Math.floor(Math.log10(abs) / 3) - 1;
if (tier >= SUFFIXES.length) tier = SUFFIXES.length - 1;
let scaled = abs / Math.pow(1000, tier + 1);
if (Math.round(scaled * 10) / 10 >= 1000 && tier < SUFFIXES.length - 1) {
tier += 1;
scaled = abs / Math.pow(1000, tier + 1);
}
return `${sign}${scaled.toFixed(1)} ${SUFFIXES[tier]}`;
}
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export function mulberry32(seed: number) {
let state = seed | 0;
return function random() {
state = (state + 0x6d2b79f5) | 0;
let t = Math.imul(state ^ (state >>> 15), 1 | state);
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
export function makeJitter(seed: number, count: number, amount = 0.18): number[] {
const rand = mulberry32(seed);
const arr: number[] = [];
for (let i = 0; i < count; i++) arr.push(1 - amount + rand() * amount * 2);
return arr;
}
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export type UpgradeKey = 'crystal' | 'speed' | 'damage' | 'droid';
export interface CrystalEntity {
id: number;
x: number;
y: number;
value: number;
radius: number;
rotation: number;
spin: number;
jitter: number[];
}
export interface EnemyEntity {
id: number;
x: number;
y: number;
hp: number;
maxHp: number;
speed: number;
radius: number;
isBoss: boolean;
state: 'chase' | 'fight';
wanderAngle: number;
jitter: number[];
hitFlash: number;
}
export interface DroidEntity {
id: number;
angleOffset: number;
cooldown: number;
laserTimer: number;
}
export interface AsteroidEntity {
id: number;
x: number;
y: number;
vx: number;
speed: number;
radius: number;
rotation: number;
spin: number;
jitter: number[];
}
export interface GoldenAsteroidEntity {
id: number;
x: number;
y: number;
vx: number;
vy: number;
radius: number;
rotation: number;
jitter: number[];
}
export interface Particle {
x: number;
y: number;
vx: number;
vy: number;
life: number;
maxLife: number;
size: number;
color: string;
}
export interface FloatingText {
x: number;
y: number;
vy: number;
life: number;
maxLife: number;
text: string;
color: string;
}
export interface GameSnapshot {
score: number;
zone: number;
crystalsInZone: number;
crystalsRequired: number;
darkMatter: number;
bossActive: boolean;
bossHp: number;
bossMaxHp: number;
pirateActive: boolean;
pirateHp: number;
pirateMaxHp: number;
levels: Record<UpgradeKey, number>;
costs: Record<UpgradeKey, number>;
canAfford: Record<UpgradeKey, boolean>;
droidCount: number;
canPrestige: boolean;
prestigeGain: number;
cutsceneActive: boolean;
}
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import { useEffect, useRef, useState, type RefObject } from 'react';
import { GameEngine } from '../game/GameEngine';
import type { GameSnapshot } from '../game/types';
export function useGameEngine(canvasRef: RefObject<HTMLCanvasElement | null>) {
const engineRef = useRef<GameEngine | null>(null);
const [snapshot, setSnapshot] = useState<GameSnapshot | null>(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const engine = new GameEngine(canvas);
engineRef.current = engine;
const unsubscribe = engine.subscribe(setSnapshot);
engine.start();
return () => {
unsubscribe();
engine.stop();
engineRef.current = null;
};
}, [canvasRef]);
return { engine: engineRef, snapshot };
}
+10 -99
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@@ -1,111 +1,22 @@
:root { :root {
--text: #6b6375; color-scheme: dark;
--text-h: #08060d;
--bg: #fff;
--border: #e5e4e7;
--code-bg: #f4f3ec;
--accent: #aa3bff;
--accent-bg: rgba(170, 59, 255, 0.1);
--accent-border: rgba(170, 59, 255, 0.5);
--social-bg: rgba(244, 243, 236, 0.5);
--shadow:
rgba(0, 0, 0, 0.1) 0 10px 15px -3px, rgba(0, 0, 0, 0.05) 0 4px 6px -2px;
--sans: system-ui, 'Segoe UI', Roboto, sans-serif;
--heading: system-ui, 'Segoe UI', Roboto, sans-serif;
--mono: ui-monospace, Consolas, monospace;
font: 18px/145% var(--sans);
letter-spacing: 0.18px;
color-scheme: light dark;
color: var(--text);
background: var(--bg);
font-synthesis: none; font-synthesis: none;
text-rendering: optimizeLegibility; text-rendering: optimizeLegibility;
-webkit-font-smoothing: antialiased; -webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale; -moz-osx-font-smoothing: grayscale;
@media (max-width: 1024px) {
font-size: 16px;
}
} }
@media (prefers-color-scheme: dark) { * {
:root {
--text: #9ca3af;
--text-h: #f3f4f6;
--bg: #16171d;
--border: #2e303a;
--code-bg: #1f2028;
--accent: #c084fc;
--accent-bg: rgba(192, 132, 252, 0.15);
--accent-border: rgba(192, 132, 252, 0.5);
--social-bg: rgba(47, 48, 58, 0.5);
--shadow:
rgba(0, 0, 0, 0.4) 0 10px 15px -3px, rgba(0, 0, 0, 0.25) 0 4px 6px -2px;
}
#social .button-icon {
filter: invert(1) brightness(2);
}
}
#root {
width: 1126px;
max-width: 100%;
margin: 0 auto;
text-align: center;
border-inline: 1px solid var(--border);
min-height: 100svh;
display: flex;
flex-direction: column;
box-sizing: border-box; box-sizing: border-box;
} }
html,
body,
#root {
height: 100%;
margin: 0;
}
body { body {
margin: 0; overflow: hidden;
}
h1,
h2 {
font-family: var(--heading);
font-weight: 500;
color: var(--text-h);
}
h1 {
font-size: 56px;
letter-spacing: -1.68px;
margin: 32px 0;
@media (max-width: 1024px) {
font-size: 36px;
margin: 20px 0;
}
}
h2 {
font-size: 24px;
line-height: 118%;
letter-spacing: -0.24px;
margin: 0 0 8px;
@media (max-width: 1024px) {
font-size: 20px;
}
}
p {
margin: 0;
}
code,
.counter {
font-family: var(--mono);
display: inline-flex;
border-radius: 4px;
color: var(--text-h);
}
code {
font-size: 15px;
line-height: 135%;
padding: 4px 8px;
background: var(--code-bg);
} }