parametric game fules. minor simulator refactoring

This commit is contained in:
azykov@mail.ru 2026-02-19 22:19:05 +03:00
parent ef5caab748
commit d07f2043e7
22 changed files with 1170 additions and 181 deletions

View File

@ -14,7 +14,10 @@ export class Game {
rules: GameRules, rules: GameRules,
) { ) {
this.rules = rules; this.rules = rules;
this.reset();
}
public reset() {
this.initResources(); this.initResources();
this.initGenerators(); this.initGenerators();
} }

View File

@ -112,7 +112,7 @@ export class ResourceGenerator {
// } // }
public getGain(level?: number): ResourceSet { public getGain(level?: number): ResourceSet {
return this.rule.generationGain(level ?? this.level, this.game); return this.rule.generationGain(level ?? this.level, this.game).mul(this.getPeriod(level));
} }
public snapshot(): ResourceGeneratorSnapshot { public snapshot(): ResourceGeneratorSnapshot {

View File

@ -79,8 +79,14 @@ export class ResourceSet {
return inst; return inst;
} }
public div(factor: number): ResourceSet {
const inst = new ResourceSet();
ResourceSet.transform(this.keys(), inst, (res) => this.get(res).divide(factor));
return inst;
}
public toString(): string { public toString(): string {
return Array.from(this.items).map(([k, v]) => `${v} ${k}`).join(', '); return Array.from(this.items).map(([k, v]) => `${formatNumber(v)} ${k}`).join(', ');
} }
public toObject(): PartialResources { public toObject(): PartialResources {

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@ -5,8 +5,8 @@ export * from './rules';
export * from './game'; export * from './game';
export * from './actions'; export * from './actions';
import { rules } from './rulesets/rules'; import { rules, type GameRulesOptions } from './rulesets/rules';
export function makeGame(): Game { export function makeGame(options: GameRulesOptions): Game {
return new Game(rules) return new Game(rules(options))
}; };

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@ -0,0 +1,65 @@
import Decimal from "break_eternity.js";
import type { GameRules } from "../rules/GameRules";
import { simpleResGen, resourceGen } from './utils';
import { ResourceSet } from "../game";
export const rules: GameRules = {
startResources: { prestigeMul: new Decimal(1) },
generators: [
{
name: 'white',
startingLevel: 1,
resetProgressOnUpgrade: true,
manualGeneration: true,
period: (level) => level ? 3 : 0,
isVisible: () => true,
upgradePrice: () => ResourceSet.zero,
isUpgradable: () => false,
generationGain: (level, game) => resourceGen({ RED: { offset: 14, power: 2, factor: 1 } }, level),
onGenerate: (level, game, gain) => game.resources.add(gain),
},
// simpleResGen({
// name: 'red',
// startingLevel: 1,
// period: (level) => level === 0 ? 0 : Math.pow(0.95, level - 1),
// upgradePrice: { RED: { offset: 3, power: 2.1, factor: 10 } },
// generatesResources: { RED: { offset: 3, power: 1.5, factor: 1 } },
// }),
// ...['red', 'orange', 'yellow', 'green', 'cyan', 'blue', 'violet']
...['red', 'orange', 'yellow']
.map((color, idx) => simpleResGen({
name: color,
startingLevel: idx === 0 ? 1 : 0,
period: (level) => level === 0 ? 0 : Math.pow(0.95, level) + 0.05,
generatesResources: { RED: { offset: 2 * 15 ** idx, power: 1, factor: 1 * 15 ** idx } },
// visibilityPrice: { RED: { offset: 5 * 10 ** (idx + 1) } },
upgradePrice: { RED: { offset: 2 * 20 ** idx, power: 2.6, factor: 3 * 15 ** idx } }
})),
// {
// name: 'prestige',
// startingLevel: 0,
// period: () => 0,
// // generation: resourceGen({ prestigeMul: { offset: 0, power: 0.2, factor: 1 } }),
// openPrice: (level) => ({ RED: new Decimal(50) }),
// upgradePrice: () => ({}),
// visibilityPrice: () => ({}),
// manualProgressReset: true,
// resetProgressOnUpgrade: true,
// generation: (level, game, dryRun) => {
// if (!dryRun) {
// console.log('prestige ' + level);
// game.generators.filter((gen) => gen.rule.name !== 'prestige').forEach((gen) => gen.reset());
// ResourceSet.transform(
// game.resources.keys().filter((res) => res != 'prestigeMul'),
// game.resources,
// () => Decimal.dZero,
// );
// }
// return resourceGen({ prestigeMul: { offset: 0, power: 1, factor: 1 } })(level, game);
// // game.resources.clear();
// }
// }
],
}

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@ -1,37 +1,52 @@
import Decimal from "break_eternity.js"; import Decimal from "break_eternity.js";
import type { GameRules } from "../rules/GameRules"; import type { GameRules } from "../rules/GameRules";
import { simpleResGen, resourceGen } from './utils'; import { resourceGen, classicResGen } from './utils';
import { ResourceSet } from "../game"; import { ResourceSet } from "../game";
export const rules: GameRules = { export type GameRulesOptions = {
startResources: { prestigeMul: new Decimal(1) }, startingResources: number,
upgradeBasePrice: number,
generationBasePrice: number,
upgradeFactor: number,
generationPower: number,
}
export const defaultGameRulesOptions: GameRulesOptions = {
startingResources: 100,
generationBasePrice: 0.2,
generationPower: 0.3,
upgradeBasePrice: 100,
upgradeFactor: 1.01,
}
export const rules: (options: GameRulesOptions) => GameRules = (options) => ({
startResources: { RED: new Decimal(options.startingResources), prestigeMul: new Decimal(1) },
generators: [ generators: [
{ // {
name: 'white', // name: 'white',
startingLevel: 1, // startingLevel: 1,
resetProgressOnUpgrade: true, // resetProgressOnUpgrade: true,
manualGeneration: true, // manualGeneration: true,
period: (level) => level ? 3 : 0, // period: (level) => level ? 3 : 0,
isVisible: () => true, // isVisible: () => true,
upgradePrice: () => ResourceSet.zero, // upgradePrice: () => ResourceSet.zero,
isUpgradable: () => false, // isUpgradable: () => false,
generationGain: (level, game) => resourceGen({ RED: { offset: 14, power: 2, factor: 1 } }, level), // generationGain: (level, game) => resourceGen({ RED: { offset: 14, power: 2, factor: 1 } }, level),
onGenerate: (level, game, gain) => game.resources.add(gain), // onGenerate: (level, game, gain) => game.resources.add(gain),
}, // },
simpleResGen({
name: 'red', // simpleResGen({
startingLevel: 1, // name: 'red',
period: 1, // startingLevel: 1,
upgradePrice: { RED: { offset: 3, power: 2.1, factor: 10 } }, // period: (level) => level === 0 ? 0 : Math.pow(0.95, level - 1),
generatesResources: { RED: { offset: 3, power: 1.5, factor: 1 } }, // upgradePrice: { RED: { offset: 3, power: 2.1, factor: 10 } },
}), // generatesResources: { RED: { offset: 3, power: 1.5, factor: 1 } },
...['orange', 'yellow', 'green', 'cyan', 'blue', 'violet'] // }),
.map((color, idx) => simpleResGen({ // ...['red', 'orange', 'yellow', 'green', 'cyan', 'blue', 'violet']
...['red']
.map((color, idx) => classicResGen(options, {
name: color, name: color,
period: idx + 2, startingLevel: 1,
generatesResources: { RED: { power: 1.5, factor: (idx + 2) ** 2 } },
// visibilityPrice: { RED: { offset: 5 * 10 ** (idx + 1) } },
upgradePrice: { RED: { offset: 10 ** (idx + 2), power: 2.1, factor: 10 * 5 ** (idx + 1) } }
})), })),
// { // {
// name: 'prestige', // name: 'prestige',
@ -60,4 +75,4 @@ export const rules: GameRules = {
// } // }
// } // }
], ],
} });

View File

@ -1,7 +1,7 @@
import Decimal from "break_eternity.js"; import Decimal from "break_eternity.js";
import type { PartialResources, Resources } from "../types";
import type { ResourceGeneratorRule } from "../rules/ResourceGeneratorRule"; import type { ResourceGeneratorRule } from "../rules/ResourceGeneratorRule";
import { ResourceSet, type Game } from "../game"; import { ResourceSet, type Game } from "../game";
import type { GameRulesOptions } from "./rules";
type ResourceGenParams = { type ResourceGenParams = {
offset?: number, offset?: number,
@ -12,7 +12,7 @@ type ResourceGenParams = {
type SimpleResGenParams = { type SimpleResGenParams = {
name: string, name: string,
startingLevel?: number, startingLevel?: number,
period: number, period: (level: number, game: Game) => number,
visibilityPrice?: Partial<Record<string, ResourceGenParams>>, visibilityPrice?: Partial<Record<string, ResourceGenParams>>,
// openPrice: Partial<Record<string, ResourceGenParams>>, // openPrice: Partial<Record<string, ResourceGenParams>>,
upgradePrice: Partial<Record<string, ResourceGenParams>>, upgradePrice: Partial<Record<string, ResourceGenParams>>,
@ -65,11 +65,31 @@ export function simpleResGen(params: SimpleResGenParams): ResourceGeneratorRule
startingLevel: params.startingLevel ?? 0, startingLevel: params.startingLevel ?? 0,
resetProgressOnUpgrade: true, resetProgressOnUpgrade: true,
manualGeneration: false, manualGeneration: false,
period: (level) => level ? params.period : 0, period: params.period,
isVisible: (level, game) => game.resources.gte(resourceGen(params.visibilityPrice, level)), isVisible: (level, game) => game.resources.gte(resourceGen(params.visibilityPrice, level)),
upgradePrice: (level, game) => resourceGen(params.upgradePrice, level), upgradePrice: (level, game) => resourceGen(params.upgradePrice, level),
isUpgradable: (level, game, upgradePrice) => game.resources.gte(upgradePrice), isUpgradable: (level, game, upgradePrice) => game.resources.gte(upgradePrice),
generationGain: (level, game) => resourceGen(params.generatesResources, level), generationGain: (level, game) => resourceGen(params.generatesResources, level),
onGenerate: (level, game, gain) => game.resources.add(gain), onGenerate: (level, game, gain) => game.resources.add(gain),
} }
}
type ClassicResGenParams = {
name: string,
startingLevel: number,
}
export function classicResGen(options: GameRulesOptions, params: ClassicResGenParams): ResourceGeneratorRule {
return {
name: params.name,
startingLevel: params.startingLevel ?? 0,
resetProgressOnUpgrade: true,
manualGeneration: false,
period: () => 1,
isVisible: (level, game) => true,
upgradePrice: (level, game) => ResourceSet.from({ RED: new Decimal(options.upgradeBasePrice * options.upgradeFactor ** level) }),
isUpgradable: (level, game, upgradePrice) => game.resources.gte(upgradePrice),
generationGain: (level, game) => ResourceSet.from({ RED: new Decimal(options.generationBasePrice * level ** options.generationPower) }),
onGenerate: (level, game, gain) => game.resources.add(gain),
};
} }

722
package-lock.json generated
View File

@ -8,7 +8,8 @@
"workspaces": [ "workspaces": [
"engine", "engine",
"web", "web",
"simulator" "simulator",
"simulator-web"
], ],
"dependencies": { "dependencies": {
"break_eternity.js": "^2.1.3" "break_eternity.js": "^2.1.3"
@ -1002,6 +1003,10 @@
"resolved": "simulator", "resolved": "simulator",
"link": true "link": true
}, },
"node_modules/@idle-economy/simulator-web": {
"resolved": "simulator-web",
"link": true
},
"node_modules/@idle-economy/web": { "node_modules/@idle-economy/web": {
"resolved": "web", "resolved": "web",
"link": true "link": true
@ -1056,6 +1061,12 @@
"@jridgewell/sourcemap-codec": "^1.4.14" "@jridgewell/sourcemap-codec": "^1.4.14"
} }
}, },
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@ -1093,6 +1104,289 @@
"url": "https://github.com/sponsors/Boshen" "url": "https://github.com/sponsors/Boshen"
} }
}, },
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"license": "BSD-3-Clause",
"engines": {
"node": ">=0.10.0"
}
},
"node_modules/source-map-js": { "node_modules/source-map-js": {
"version": "1.2.1", "version": "1.2.1",
"resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.1.tgz", "resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.1.tgz",
@ -4088,6 +4760,17 @@
"node": ">=0.10.0" "node": ">=0.10.0"
} }
}, },
"node_modules/source-map-support": {
"version": "0.5.21",
"resolved": "https://registry.npmjs.org/source-map-support/-/source-map-support-0.5.21.tgz",
"integrity": "sha512-uBHU3L3czsIyYXKX88fdrGovxdSCoTGDRZ6SYXtSRxLZUzHg5P/66Ht6uoUlHu9EZod+inXhKo3qQgwXUT/y1w==",
"dev": true,
"license": "MIT",
"dependencies": {
"buffer-from": "^1.0.0",
"source-map": "^0.6.0"
}
},
"node_modules/strip-json-comments": { "node_modules/strip-json-comments": {
"version": "3.1.1", "version": "3.1.1",
"resolved": "https://registry.npmjs.org/strip-json-comments/-/strip-json-comments-3.1.1.tgz", "resolved": "https://registry.npmjs.org/strip-json-comments/-/strip-json-comments-3.1.1.tgz",
@ -4442,12 +5125,43 @@
"dependencies": { "dependencies": {
"@formatjs/intl-durationformat": "^0.10.1", "@formatjs/intl-durationformat": "^0.10.1",
"@idle-economy/engine": "*", "@idle-economy/engine": "*",
"command-line-args": "^6.0.1" "command-line-args": "^6.0.1",
"json5": "^2.2.3",
"moment": "^2.30.1"
}, },
"devDependencies": { "devDependencies": {
"@swc-node/register": "^1.11.1",
"@swc/core": "^1.15.11",
"@types/command-line-args": "^5.2.3" "@types/command-line-args": "^5.2.3"
} }
}, },
"simulator-web": {
"name": "@idle-economy/simulator-web",
"version": "0.0.0",
"dependencies": {
"@idle-economy/engine": "*",
"@idle-economy/simulator": "*",
"chart.js": "^4.5.1",
"react": "^19.2.0",
"react-chartjs-2": "^5.3.1",
"react-dom": "^19.2.0",
"sass": "^1.97.3"
},
"devDependencies": {
"@eslint/js": "^9.39.1",
"@types/node": "^24.10.1",
"@types/react": "^19.2.7",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^5.1.1",
"eslint": "^9.39.1",
"eslint-plugin-react-hooks": "^7.0.1",
"eslint-plugin-react-refresh": "^0.4.24",
"globals": "^16.5.0",
"typescript": "~5.9.3",
"typescript-eslint": "^8.48.0",
"vite": "^7.3.1"
}
},
"simulator/node_modules/@formatjs/ecma402-abstract": { "simulator/node_modules/@formatjs/ecma402-abstract": {
"version": "3.1.1", "version": "3.1.1",
"license": "MIT", "license": "MIT",

View File

@ -3,7 +3,8 @@
"workspaces": [ "workspaces": [
"engine", "engine",
"web", "web",
"simulator" "simulator",
"simulator-web"
], ],
"devDependencies": { "devDependencies": {
"@types/node": "^24.10.0", "@types/node": "^24.10.0",

View File

@ -2,10 +2,10 @@
"name": "@idle-economy/simulator", "name": "@idle-economy/simulator",
"version": "1.0.0", "version": "1.0.0",
"description": "", "description": "",
"main": "dist/index.js", "main": "src/index.js",
"scripts": { "scripts": {
"start": "tsx ./src/index.ts", "start": "tsx ./src/run.ts",
"dev": "tsx watch --include './src/**/*' --include '../engine/src/**/*' ./src/index.ts" "dev": "tsx watch --include './src/**/*' --include '../engine/src/**/*' ./src/run.ts"
}, },
"keywords": [], "keywords": [],
"author": "", "author": "",
@ -14,9 +14,13 @@
"dependencies": { "dependencies": {
"@formatjs/intl-durationformat": "^0.10.1", "@formatjs/intl-durationformat": "^0.10.1",
"@idle-economy/engine": "*", "@idle-economy/engine": "*",
"command-line-args": "^6.0.1" "command-line-args": "^6.0.1",
"json5": "^2.2.3",
"moment": "^2.30.1"
}, },
"devDependencies": { "devDependencies": {
"@swc-node/register": "^1.11.1",
"@swc/core": "^1.15.11",
"@types/command-line-args": "^5.2.3" "@types/command-line-args": "^5.2.3"
} }
} }

View File

@ -0,0 +1,69 @@
import { DurationFormat } from '@formatjs/intl-durationformat'
import { Action, Game, ResourceSet, GameSnapshot, makeGame } from '@idle-economy/engine';
import { formatTime, now } from '../utils/time';
import { RealtimeStats, Simulation, SimulationOptions, SimulationStats } from './Simulation';
const durationFormat = new DurationFormat(
'en',
{
style: 'long',
hours: 'numeric',
minutes: 'numeric',
seconds: 'numeric',
},
);
export class ConsoleSimulator {
public readonly simulation: Simulation;
constructor(
options: Omit<SimulationOptions, 'onAction' | 'onStats'>,
) {
this.simulation = new Simulation({
...options,
onAction: this.handleSimulationAction.bind(this),
onStats: this.handleSimulationStats.bind(this),
});
}
private handleSimulationAction(action: Action) {
// this.logAction(action, 0);
}
private handleSimulationStats(stats: SimulationStats) {
const rt = stats.realtime[stats.realtime.length - 1];
if (rt)
this.logRealtime(rt);
this.logStats(stats);
}
private log(time: number, data: string): void {
console.log(`${formatTime(time)}: ${data}`);
}
private logRealtime(rtStats: RealtimeStats) {
this.log(rtStats.time, `Simulation speed: ${formatTime(rtStats.timeDelta)} / second`);
}
private logStats(stats: SimulationStats): void {
let lastTime = 0;
let maxDeltaTime = 0;
for (const action of stats.actions) {
const deltaTime = action.time - lastTime;
this.logAction(action, deltaTime);
lastTime = action.time;
maxDeltaTime = Math.max(maxDeltaTime, deltaTime);
}
this.log(stats.finalTime, `max action wait fime is ${formatTime(maxDeltaTime, 'short')}`)
this.log(stats.finalTime, `final data: ${JSON.stringify(stats.finalSnapshot, undefined, 2)}`);
}
private logResources(time: number, resources: ResourceSet): void {
this.log(time, `RESOURCES ${resources.toString()} `);
}
private logAction(action: Action, deltaTime: number): void {
this.log(action.time, `ACTION ${action.toString()}, time since last action: ${formatTime(deltaTime, 'short')} `);
}
}

142
simulator/src/Simulation.ts Normal file
View File

@ -0,0 +1,142 @@
import { Action, Game, GameSnapshot, makeGame } from '@idle-economy/engine';
import { Player } from './player/Player';
import { formatTime, now } from '../utils/time';
import { defaultGameRulesOptions, GameRulesOptions } from '@idle-economy/engine/src/rulesets/rules';
export type RealtimeStats = {
realtime: number,
time: number,
timeDelta: number,
}
export type SimulationStats = {
realtime: RealtimeStats[],
actions: Action[],
finalTime: number;
finalSnapshot: GameSnapshot,
}
export type SimulationOptions = {
onAction?: (action: Action) => void,
onStats?: (stats: SimulationStats) => void,
}
const emptyStats: SimulationStats = {
realtime: [],
actions: [],
finalTime: 0,
finalSnapshot: { resources: {}, generators: [] },
};
export class Simulation {
public time: number = 0;
public game: Game;
public player: Player;
public stats: SimulationStats;
private gameRulesOptions: GameRulesOptions = defaultGameRulesOptions;
constructor(
private readonly options: SimulationOptions,
) {
}
public initialize(gameRulesOptions: Partial<GameRulesOptions>) {
this.gameRulesOptions = { ...this.gameRulesOptions, ...gameRulesOptions };
this.game = makeGame(this.gameRulesOptions);
this.player = new Player(this.game);
this.reset();
}
public reset() {
this.time = 0;
this.game.reset();
this.stats = JSON.parse(JSON.stringify(emptyStats));
this.emitStats();
}
private emitAction(action: Action) {
this.options.onAction?.(action);
}
private emitStats() {
this.options.onStats?.(this.stats);
}
public async run(duration: number) {
const finishTime = this.time + duration;
const start = now();
let lastSecond = -1;
let lastSecondTime = -1;
let timePassed = 0;
this.emitStats();
while (this.time < finishTime) {
const deltaTime = 1.0 / 60;
timePassed = now() - start;
const second = Math.floor(timePassed);
if (second != lastSecond) {
if (lastSecond != -1) {
const rtStats = {
realtime: timePassed,
time: this.time,
timeDelta: this.time - lastSecondTime,
} as RealtimeStats;
this.stats.realtime.push(rtStats);
this.emitStats();
}
lastSecond = second;
lastSecondTime = this.time;
}
const tickActions = Array.from(this.tick(deltaTime));
if (tickActions.length) {
tickActions.forEach((action) => {
action.time = this.time;
action.gameAfter = this.makeGameSnapshot();
});
this.stats.actions.push(...tickActions);
for (let action of tickActions)
this.emitAction(action);
}
this.time += deltaTime;
}
this.time = finishTime;
const rtStats = {
realtime: timePassed,
time: this.time,
timeDelta: this.time - lastSecondTime,
} as RealtimeStats;
this.stats.realtime.push(rtStats);
this.stats.finalTime = this.time;
this.stats.finalSnapshot = this.makeGameSnapshot();
this.emitStats();
}
private makeGameSnapshot(): GameSnapshot {
return {
resources: this.game.resources.toObject(),
generators: this.game.generators.map((gen) => gen.snapshot()),
}
}
private *tick(time: number): Generator<Action, void, unknown> {
yield* this.game.tick(time);
yield* this.player.tick(time);
}
}

View File

@ -1,103 +0,0 @@
import { DurationFormat } from '@formatjs/intl-durationformat'
import { Action, Game, ResourceSet, GameSnapshot } from '@idle-economy/engine';
import { Player } from './player/Player';
const durationFormat = new DurationFormat("en", { style: "short" });
export type SimulationStats = {
actions: Action[],
finalTime: number;
finalSnapshot: GameSnapshot,
}
export class Simulator {
constructor(
public readonly player: Player,
) {
}
public get game(): Game {
return this.player.game;
}
public simulate(duration: number) {
const stats: SimulationStats = {
actions: [],
finalTime: 0,
finalSnapshot: { resources: {}, generators: [] },
};
let time = 0;
let lastSecond = -1;
this.log(time, "start");
while (time < duration) {
const deltaTime = 1 / 60;
const tickActions = Array.from(this.tick(deltaTime));
if (tickActions.length) {
const snapshot: GameSnapshot = this.makeGameSnapshot();
tickActions.forEach((action) => {
action.time = time;
action.gameAfter = snapshot;
});
stats.actions.push(...tickActions);
}
// for (const tickAction of tickActions)
// this.logAction(time, tickAction);
// this.logResources(time, this.game.resources);
time += deltaTime;
}
stats.finalTime = time;
stats.finalSnapshot = this.makeGameSnapshot();
this.log(time, "done");
this.logStats(stats);
}
private makeGameSnapshot(): GameSnapshot {
return {
resources: this.game.resources.toObject(),
generators: this.game.generators.map((gen) => gen.snapshot()),
}
}
private *tick(time: number): Generator<Action, void, unknown> {
yield* this.player.tick(time);
yield* this.game.tick(time);
}
private log(time: number, data: string): void {
console.log(`${Simulator.formatTime(time)}: ${data}`);
}
private logStats(stats: SimulationStats): void {
let lastTime = 0;
let maxDeltaTime = 0;
for (const action of stats.actions) {
const deltaTime = action.time - lastTime;
this.logAction(action, deltaTime);
lastTime = action.time;
maxDeltaTime = Math.max(maxDeltaTime, deltaTime);
}
this.log(stats.finalTime, `max action wait fime is ${maxDeltaTime}`)
this.log(stats.finalTime, `final data: ${JSON.stringify(stats.finalSnapshot, undefined, 2)}`);
}
private logResources(time: number, resources: ResourceSet): void {
this.log(time, `RESOURCES ${resources.toString()} `);
}
private logAction(action: Action, deltaTime: number): void {
this.log(action.time, `ACTION ${action.toString()}, time since last action: ${Simulator.formatTime(deltaTime)} `);
}
private static formatTime(time: number): string {
return durationFormat.format({ milliseconds: Math.round(time * 1000) });
}
}

View File

@ -0,0 +1,2 @@
export * from './PlayerAction';
export * from './ResourceGeneratorUpgradeAction';

View File

@ -1,21 +1,3 @@
import { makeGame } from '@idle-economy/engine'; export * from './player/Player';
import { Simulator } from './Simulator' export * from './Simulation';
import { Player } from './player/Player'; export * from './actions';
import commandLineArgs from 'command-line-args'
process.on('SIGTERM', () => {
// Clean up resources and exit
process.exit(0);
});
const optionDefinitions: commandLineArgs.OptionDefinition[] = [
{ name: 'time', alias: 't', type: Number, defaultValue: 60 },
];
const options = commandLineArgs(optionDefinitions);
const game = makeGame();
const player = new Player(game);
const simulator = new Simulator(player);
simulator.simulate(options.time);

View File

@ -19,7 +19,10 @@ export class Player {
} }
private *tryUpgradeResourceGenerator(generator: ResourceGenerator): Generator<ResourceGeneratorUpgradeAction, void, unknown> { private *tryUpgradeResourceGenerator(generator: ResourceGenerator): Generator<ResourceGeneratorUpgradeAction, void, unknown> {
if (generator.upgrade()) { // const upgradeLevelsAvailable = generator.upgradeLevelsAvailable('max');
const upgradeLevelsAvailable = generator.upgradeLevelsAvailable(1);
for (let i = 0; i < upgradeLevelsAvailable; i++) {
generator.upgrade();
yield new ResourceGeneratorUpgradeAction(generator.snapshot()); yield new ResourceGeneratorUpgradeAction(generator.snapshot());
} }
} }

21
simulator/src/run.ts Normal file
View File

@ -0,0 +1,21 @@
import { defaultGameRulesOptions } from '@idle-economy/engine/src/rulesets/rules';
import { ConsoleSimulator } from './ConsoleSimulator';
import commandLineArgs from 'command-line-args';
import json5 from 'json5';
process.on('SIGTERM', () => {
// Clean up resources and exit
process.exit(0);
});
const optionDefinitions: commandLineArgs.OptionDefinition[] = [
{ name: 'time', alias: 't', type: Number, defaultValue: 60 },
{ name: 'rules', alias: 'r', type: String, defaultValue: JSON.stringify(defaultGameRulesOptions) },
];
const options = commandLineArgs(optionDefinitions);
(async () => {
const simulator = new ConsoleSimulator({});
simulator.simulation.initialize(json5.parse(options.rules));
await simulator.simulation.run(options.time);
})();

8
simulator/tsconfig.json Normal file
View File

@ -0,0 +1,8 @@
{
"compilerOptions": {
"target": "es2020",
"module": "nodenext",
"moduleResolution": "nodenext",
"skipLibCheck": true
}
}

14
simulator/utils/time.ts Normal file
View File

@ -0,0 +1,14 @@
import moment from "moment";
export function now(): number {
return (performance.now() + performance.timeOrigin) / 1000;
}
export function formatTime(time: number, format: 'full' | 'short' = 'full'): string {
if (format === 'short')
return moment.utc(time * 1000).format('HH:mm:ss.SSS');
else
return moment.utc(time * 1000).format('HH:mm:ss');
// return moment.utc(time * 1000).format('HH:mm:ss.SSS');
// return durationFormat.format({ seconds: Math.round(time * 1000) });
}

View File

@ -2,6 +2,7 @@ import { type ResourceGenerator } from "@idle-economy/engine";
import { observer } from "mobx-react-lite"; import { observer } from "mobx-react-lite";
import { ResourcesView } from "./ResourcesView"; import { ResourcesView } from "./ResourcesView";
import { root } from "./state/Root"; import { root } from "./state/Root";
import { formatNumber } from "./tools/format";
type Props = { type Props = {
generator: ResourceGenerator, generator: ResourceGenerator,
@ -12,8 +13,10 @@ export const ResourceGeneratorView = observer(function (props: Props) {
let gen = props.generator; let gen = props.generator;
let showName = gen.rule.name === 'prestige'; let showName = gen.rule.name === 'prestige';
const upgradeLevelsAvailable = gen.upgradeLevelsAvailable(root.upgradeStep); const realUpgradeLevelsAvailable = gen.upgradeLevelsAvailable(root.upgradeStep);
const upgradeToLevel = gen.level + upgradeLevelsAvailable; const isUpgradable = realUpgradeLevelsAvailable === 0;
const upgradeLevelsAvailable = Math.max(1, realUpgradeLevelsAvailable);
const upgradeToLevel = gen.level + (realUpgradeLevelsAvailable > 0 ? upgradeLevelsAvailable : (root.upgradeStep === 'max' ? 1 : root.upgradeStep));
function handleGeneratorClick(): void { function handleGeneratorClick(): void {
if (props.generator.rule.manualGeneration) if (props.generator.rule.manualGeneration)
@ -36,7 +39,7 @@ export const ResourceGeneratorView = observer(function (props: Props) {
> >
<div className={`name ${showName ? '' : 'hidden'}`}>{gen.rule.name}</div> <div className={`name ${showName ? '' : 'hidden'}`}>{gen.rule.name}</div>
<div>LEVEL {gen.level}</div> <div>LEVEL {gen.level}</div>
<div>+<ResourcesView resources={gen.getGain().toObject()} /> / {gen.getPeriod()} sec</div> <div>+<ResourcesView resources={gen.getGain().toObject()} /> / {formatNumber(gen.getPeriod())} sec</div>
{/* <div><ProgressView period={gen.getPeriod()} progress={gen.progress} /></div> */} {/* <div><ProgressView period={gen.getPeriod()} progress={gen.progress} /></div> */}
{/* <div>{gen.isVisible ? 'visible' : 'not visible'}</div> {/* <div>{gen.isVisible ? 'visible' : 'not visible'}</div>
<div>{gen.isUpgradable ? 'upgradable' : 'not upgradable'}</div> <div>{gen.isUpgradable ? 'upgradable' : 'not upgradable'}</div>
@ -45,12 +48,16 @@ export const ResourceGeneratorView = observer(function (props: Props) {
<button <button
className="upgrade" className="upgrade"
onClick={handleGeneratorUpgradeClick} onClick={handleGeneratorUpgradeClick}
disabled={upgradeLevelsAvailable === 0} disabled={isUpgradable}
> >
<div>UPGRADE {gen.level} {upgradeToLevel}</div> <div>UPGRADE {gen.level} {upgradeToLevel}</div>
<div>at: <ResourcesView resources={gen.getUpgradePrice(upgradeToLevel).toObject()} /></div> <div>at: <ResourcesView resources={gen.getUpgradePrice(upgradeToLevel - 1).toObject()} /></div>
<div>cost: </div> <div>cost: </div>
<div>+<ResourcesView resources={gen.getGain(upgradeToLevel).toObject()} /> / {gen.getPeriod(upgradeToLevel)} sec</div> <div>+<ResourcesView resources={gen.getGain(upgradeToLevel).toObject()} /> / {formatNumber(gen.getPeriod(upgradeToLevel))} sec</div>
{/* <div>realUpgradeLevelsAvailable: {realUpgradeLevelsAvailable}</div>
<div>isUpgradable: {isUpgradable ? 'true' : 'false'}</div>
<div>upgradeLevelsAvailable: {upgradeLevelsAvailable}</div>
<div>upgradeToLevel: {upgradeToLevel}</div> */}
</button> </button>
</div> </div>
</>) </>)

View File

@ -2,10 +2,21 @@ import { makeGame, ResourceGenerator, ResourceSet } from "@idle-economy/engine";
import { makeAutoObservable } from "mobx"; import { makeAutoObservable } from "mobx";
import { Notation, Presets } from 'eternal_notations'; import { Notation, Presets } from 'eternal_notations';
import { now } from "../tools/time"; import { now } from "../tools/time";
import { defaultGameRulesOptions, type GameRulesOptions } from "@idle-economy/engine/src/rulesets/rules";
const gameRulesOptions: GameRulesOptions = defaultGameRulesOptions;
// const gameRulesOptions: GameRulesOptions = {
// startingResources: 0,
// generationBasePrice: 1,
// generationPower: 1.2,
// upgradeBasePrice: 2000,
// upgradeFactor: 1.01,
// }
export class Root { export class Root {
private readonly game = makeGame(); private readonly game = makeGame(gameRulesOptions);
public resources: ResourceSet = new ResourceSet(); public resources: ResourceSet = new ResourceSet();
public generators: ResourceGenerator[] = []; public generators: ResourceGenerator[] = [];

View File

@ -1,6 +1,11 @@
import type Decimal from 'break_eternity.js';
import { root } from '../state/Root'; import { root } from '../state/Root';
import Decimal, { type DecimalSource } from 'break_eternity.js';
import { Presets } from 'eternal_notations';
export function formatNumber(value: Decimal | undefined): string { export function formatNumber(value: DecimalSource | undefined): string {
return root.numberNotation.format(value ?? 0); const v = new Decimal(value ?? 0);
if (v.lt(1))
return Presets.Default.format(v)
else
return root.numberNotation.format(v);
} }