converter now has cycleLength. storage save load fix
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@@ -73,7 +73,7 @@ const NodeCard = forwardRef<HTMLDivElement, Props>(function NodeCard({ node2d, s
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info.links.map((link) => <div key={`${link.target}/${link.resource}`}>→{link.target}/{link.resource}</div>)
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}
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</div>
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<div className="node__debug" style={{fontSize: '50%', whiteSpace: 'pre'}}>{JSON.stringify(info, undefined, 4)}</div>
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<div className="node__debug" style={{fontSize: '8px', whiteSpace: 'pre'}}>{JSON.stringify(info.raw, undefined, 4)}</div>
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</div>
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);
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});
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+109
-62
@@ -35,6 +35,8 @@ export type BehaviourDisplayInfo = {
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storages: Record<string, Resources>;
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sockets: BehaviourSocket[];
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links: BehaviourLink[];
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[x: string]: unknown;
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}
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export abstract class Behaviour {
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@@ -42,7 +44,6 @@ export abstract class Behaviour {
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public readonly kind: string;
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public readonly inputs: BehaviourInputs;
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public readonly outputs: BehaviourOutputs;
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protected readonly storage: Partial<Resources> = {};
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constructor(source: SerializedBehaviour) {
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this.id = source.id;
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@@ -60,69 +61,9 @@ export abstract class Behaviour {
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}
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}
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public reset() {
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for (const res of Object.keys(this.storage))
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delete (this.storage[res as Resource]);
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}
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abstract getDisplayInfo(): BehaviourDisplayInfo;
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/** Withdraws up to `amount` of `resource` from this behaviour's storage, returning how much was actually taken. */
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public take(resource: Resource, amount: DecimalSource): Decimal {
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const available = this.storage[resource] ?? Decimal.dZero;
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const taken = available.min(amount);
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this.storage[resource] = available.sub(taken);
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return taken;
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}
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protected give(resource: Resource, amount: DecimalSource): void {
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this.storage[resource] = (this.storage[resource] ?? Decimal.dZero).add(amount);
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}
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abstract produce(deltaTime: number): void;
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abstract pull(deltaTime: number, resolve: (id: string) => Behaviour | undefined): void;
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}
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export class Converter extends Behaviour {
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public readonly inputRates: Partial<Resources>;
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public readonly outputRates: Partial<Resources>;
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constructor(source: SerializedNodeBehaviour & SerializedConverter) {
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if (source.kind !== 'converter')
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throw new Error('Invalid source');
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super(source);
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this.inputRates = {};
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for (const pin of source.inputs.pins)
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this.inputRates[pin.resource] = new Decimal(pin.rate);
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this.outputRates = {};
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for (const pin of source.outputs.pins)
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this.outputRates[pin.resource] = new Decimal(pin.rate);
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}
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/** Fills this converter's own storage from its outputs' production rates. */
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public produce(deltaTime: number): void {
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for (const output of this.outputs.pins)
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this.give(output.resource, (this.outputRates[output.resource] ?? Decimal.dZero).mul(deltaTime));
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}
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/** Pulls resources into this converter's storage from whatever each input pin is linked to. */
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public pull(deltaTime: number, resolve: (id: string) => Behaviour | undefined): void {
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for (const input of this.inputs.pins) {
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const source = resolve(input.link.target);
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if (!source)
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continue;
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const rate = this.inputRates[input.resource] ?? Decimal.dZero;
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const taken = source.take(input.link.resource, rate.mul(deltaTime));
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this.give(input.resource, taken);
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}
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}
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public getDisplayInfo(): BehaviourDisplayInfo {
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return {
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storages: { 'Буфер': { ...this.storage } as Resources },
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storages: {},
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links: this.inputs.pins.map((input) => input.link),
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sockets: [
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...this.inputs.pins.map((input, index) => ({
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@@ -136,8 +77,114 @@ export class Converter extends Behaviour {
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resource: output.resource,
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} satisfies BehaviourSocket)),
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],
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};
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}
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/** Withdraws up to `amount` of `resource` from this behaviour's storage, returning how much was actually taken. */
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public abstract take(resource: Resource, amount: DecimalSource): Decimal;
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protected abstract give(resource: Resource, amount: DecimalSource): void;
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abstract produce(times: DecimalSource): void;
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/** Pulls into this behaviour's own storage the same number of cycles this tick's `tick()` call just completed. */
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abstract pull(resolve: (id: string) => Behaviour | undefined): void;
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abstract reset(): void;
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abstract tick(deltaTime: number): void;
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}
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export class Converter extends Behaviour {
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protected readonly storage: Partial<Resources>;
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public cycleTime: Decimal;
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public readonly cycleLength: Decimal;
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public readonly inputRates: Partial<Resources>;
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public readonly outputRates: Partial<Resources>;
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/** Number of full cycles completed by the most recent `tick()` call, consumed by `pull()`. */
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private pendingCycles: Decimal = Decimal.dZero;
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constructor(source: SerializedNodeBehaviour & SerializedConverter) {
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if (source.kind !== 'converter')
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throw new Error('Invalid source');
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super(source);
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this.cycleTime = new Decimal(source.cycleTime);
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this.cycleLength = new Decimal(source.rules.cycleLength);
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this.storage = {};
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for (const [res, amount] of Object.entries(source.storage ?? {}))
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this.storage[res as Resource] = new Decimal(amount);
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this.inputRates = {};
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for (const [res, rate] of Object.entries(source.rules.inputRates ?? {}))
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this.inputRates[res as Resource] = new Decimal(rate);
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this.outputRates = {};
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for (const [res, rate] of Object.entries(source.rules.outputRates ?? {}))
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this.outputRates[res as Resource] = new Decimal(rate);
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}
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public tick(deltaTime: number): void {
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this.cycleTime = this.cycleTime.add(deltaTime);
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const fullCycles = this.cycleTime.div(this.cycleLength).floor();
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this.cycleTime = this.cycleTime.sub(fullCycles.mul(this.cycleLength));
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this.pendingCycles = fullCycles;
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this.produce(fullCycles);
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}
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/** Fills this converter's own storage from its outputs' production rates. */
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public produce(times: DecimalSource): void {
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for (const output of this.outputs.pins)
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this.give(output.resource, (this.outputRates[output.resource] ?? Decimal.dZero).mul(times));
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}
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/** Pulls resources into this converter's storage from whatever each input pin is linked to, scaled by the cycles this tick's `tick()` just completed. */
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public pull(resolve: (id: string) => Behaviour | undefined): void {
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for (const input of this.inputs.pins) {
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const source = resolve(input.link.target);
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if (!source)
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continue;
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const rate = this.inputRates[input.resource] ?? Decimal.dZero;
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const taken = source.take(input.link.resource, rate.mul(this.pendingCycles));
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this.give(input.resource, taken);
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}
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}
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public take(resource: Resource, amount: DecimalSource): Decimal {
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const available = this.storage[resource] ?? Decimal.dZero;
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const taken = available.min(amount);
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this.storage[resource] = available.sub(taken);
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return taken;
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}
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protected give(resource: Resource, amount: DecimalSource): void {
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this.storage[resource] = (this.storage[resource] ?? Decimal.dZero).add(amount);
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}
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public getStorage(): Partial<Resources> {
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return { ...this.storage };
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}
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public getDisplayInfo(): BehaviourDisplayInfo {
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const info = super.getDisplayInfo();
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info.storages['Буфер'] = { ...this.storage } as Resources;
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return {
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...info,
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raw: {
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cycleTime: this.cycleTime,
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cycleLength: this.cycleLength,
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inputRates: this.inputRates,
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outputRates: this.outputRates,
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},
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} as any;
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}
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public reset() {
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for (const res of Object.keys(this.storage))
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delete (this.storage[res as Resource]);
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}
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}
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// export class Storage extends Behaviour {
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@@ -9,6 +9,8 @@ export function serializeBehaviour(behaviour: Behaviour): SerializedNodeBehaviou
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return {
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id: converter.id,
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kind: 'converter',
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cycleTime: converter.cycleTime,
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storage: converter.getStorage(),
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inputs: {
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pins: converter.inputs.pins.map((pin) => ({
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...pin,
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@@ -21,6 +23,11 @@ export function serializeBehaviour(behaviour: Behaviour): SerializedNodeBehaviou
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rate: converter.outputRates[pin.resource] ?? 0,
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})),
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},
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rules: {
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cycleLength: converter.cycleLength,
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inputRates: converter.inputRates,
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outputRates: converter.outputRates,
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}
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};
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}
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default:
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+13
-5
@@ -16,14 +16,16 @@ export const defaultGame: () => SerializedGame = () => ({
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pins: [
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{
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resource: 'wood',
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rate: 1,
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},
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{
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resource: 'stone',
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rate: 0.1,
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},
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],
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},
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rules: {
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cycleLength: 1,
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outputRates: { wood: 1, stone: 0.1 },
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}
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},
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},
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{
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@@ -36,7 +38,6 @@ export const defaultGame: () => SerializedGame = () => ({
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pins: [
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{
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resource: 'wood',
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rate: 0.5,
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link: { target: 'forest.1', resource: 'wood' },
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},
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]
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@@ -45,10 +46,14 @@ export const defaultGame: () => SerializedGame = () => ({
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pins: [
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{
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resource: 'plank',
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rate: 1,
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},
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],
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},
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rules: {
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cycleLength: 1.8,
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inputRates: { wood: 1 },
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outputRates: { plank: 2 },
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},
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},
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},
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{
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@@ -61,7 +66,6 @@ export const defaultGame: () => SerializedGame = () => ({
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pins: [
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{
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resource: 'plank',
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rate: 1,
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link: { target: 'sawmill.1', resource: 'plank' },
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},
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],
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@@ -69,6 +73,10 @@ export const defaultGame: () => SerializedGame = () => ({
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outputs: {
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pins: [],
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},
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rules: {
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cycleLength: 1,
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inputRates: { plank: 1 },
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},
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},
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},
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],
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+18
-13
@@ -31,14 +31,14 @@ export class Game {
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const behavioursById = new Map(this.nodes.map((node) => [node.behaviour.id, node.behaviour]));
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for (const node of this.nodes)
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node.behaviour.produce(deltaTime);
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node.behaviour.tick(deltaTime);
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for (const node of this.nodes)
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node.behaviour.pull(deltaTime, (id) => behavioursById.get(id));
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node.behaviour.pull((id) => behavioursById.get(id));
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}
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public reset() {
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this.time = Decimal.dZero;
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for (const node of this.nodes)
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for (const node of this.nodes)
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node.behaviour.reset();
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}
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@@ -48,30 +48,35 @@ export class Game {
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}
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}
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export type SerializedConverterInput = {
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export type SerializedInput = {
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resource: Resource;
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rate: DecimalSource;
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link: {
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target: SerializedNodeBehaviour['id'],
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resource: Resource,
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}
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}
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export type SerializedConverterOutput = {
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export type SerializedOutput = {
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resource: Resource;
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rate: DecimalSource;
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}
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export type SerializedConverterInputs = {
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pins: SerializedConverterInput[];
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export type SerializedInputs = {
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pins: SerializedInput[];
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}
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export type SerializedConverterOutputs = {
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pins: SerializedConverterOutput[];
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export type SerializedOutputs = {
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pins: SerializedOutput[];
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}
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export type SerializedConverter = {
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kind: 'converter';
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cycleTime?: DecimalSource;
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storage?: Partial<Record<Resource, DecimalSource>>;
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rules: {
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cycleLength: DecimalSource;
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inputRates?: Partial<Record<Resource, DecimalSource>>;
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outputRates?: Partial<Record<Resource, DecimalSource>>;
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}
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}
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export type SerializedStorage = {
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@@ -80,8 +85,8 @@ export type SerializedStorage = {
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export type SerializedNodeBehaviour = {
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id: string;
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inputs: SerializedConverterInputs;
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outputs: SerializedConverterOutputs;
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inputs: SerializedInputs;
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outputs: SerializedOutputs;
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} & (SerializedConverter | SerializedStorage);
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export type SerializedNode = {
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