azykov@mail.ruandClaude Sonnet 5 799d595e7c Add knight health, boss attack patterns, chases, and music
Knight now has a hit-bar (pirates deal 1, bosses deal 3 damage) with
a new vitality upgrade. Bosses grow bigger/scarier and cycle through
melee/missile/bomb/laser attack patterns; boss HP is now exactly 3x
the local pirate's. Zones 20 and 40 replace their boss with a unique
chase (Pirate Cruiser laser dodge + fuel cell collection; Black Swarm
plasma dodge with a tap-to-escape engulf event). Pirates spawn 5x
faster and got a bandana/eyepatch redesign. Added a procedural music
engine, a visible destination galaxy in the supernova cutscene, and
expanded the Data Archive lore to trigger at zones 10/20/40/60/80/100.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D5SuZW1XGCkahPX7cHMoRP
2026-09-05 16:05:43 +03:00

React + TypeScript + Vite

This template provides a minimal setup to get React working in Vite with HMR and some Oxlint rules.

Currently, two official plugins are available:

React Compiler

The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.

Expanding the Oxlint configuration

If you are developing a production application, we recommend enabling type-aware lint rules by installing oxlint-tsgolint and editing .oxlintrc.json:

{
  "$schema": "./node_modules/oxlint/configuration_schema.json",
  "plugins": ["react", "typescript", "oxc"],
  "options": {
    "typeAware": true
  },
  "rules": {
    "react/rules-of-hooks": "error",
    "react/only-export-components": ["warn", { "allowConstantExport": true }]
  }
}

See the Oxlint rules documentation for the full list of rules and categories.

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