Commit Graph
7 Commits
Author SHA1 Message Date
azykov@mail.ruandClaude Sonnet 5 6b638b84d0 Add chase drift, main/pause menus, and unlockable skins
Zones 20 and 40 now push everything rightward for the first 20
seconds of their chase, forcing the player to tap left to stay on
screen. Added a main menu (new game / continue / skins), an in-game
pause menu, and a skins system that unlocks permanent stat bonuses
(speed, damage, HP, crystal/dark-matter/droid multipliers) as the
player's max zone reached increases.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D5SuZW1XGCkahPX7cHMoRP
2026-09-07 10:16:46 +03:00
azykov@mail.ru 86fd7b8e70 host at 0.0.0.0:8888 2026-09-05 16:07:29 +03:00
azykov@mail.ruandClaude Sonnet 5 799d595e7c Add knight health, boss attack patterns, chases, and music
Knight now has a hit-bar (pirates deal 1, bosses deal 3 damage) with
a new vitality upgrade. Bosses grow bigger/scarier and cycle through
melee/missile/bomb/laser attack patterns; boss HP is now exactly 3x
the local pirate's. Zones 20 and 40 replace their boss with a unique
chase (Pirate Cruiser laser dodge + fuel cell collection; Black Swarm
plasma dodge with a tap-to-escape engulf event). Pirates spawn 5x
faster and got a bandana/eyepatch redesign. Added a procedural music
engine, a visible destination galaxy in the supernova cutscene, and
expanded the Data Archive lore to trigger at zones 10/20/40/60/80/100.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D5SuZW1XGCkahPX7cHMoRP
2026-09-05 16:05:43 +03:00
azykov@mail.ruandClaude Sonnet 5 0788f42699 Add lore archive system and rebalance pirate HP scaling
Boss defeats at zones 10/20/30 now pause the game and reveal a
one-time Data Archive story entry. Also lower per-zone pirate HP
growth from 1.4x to 1.2x.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D5SuZW1XGCkahPX7cHMoRP
2026-09-05 12:13:17 +03:00
azykov@mail.ruandClaude Sonnet 5 cbd547944e Add tap-controlled incremental space-knight game
Auto-flying knight, crystal zones, pirate/boss combat, shop upgrades,
falling/golden asteroids, particle juice, droid evolution, and a
supernova prestige cutscene, per the design spec.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D5SuZW1XGCkahPX7cHMoRP
2026-09-05 11:19:16 +03:00
azykov@mail.ruandClaude Sonnet 5 9f903a5094 Scaffold Vite React TypeScript project
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D5SuZW1XGCkahPX7cHMoRP
2026-09-04 21:59:19 +03:00
azykov@mail.ru bc988f0db8 first commit 2026-09-04 21:53:53 +03:00